CTP 431 Music and Audio Computing. Course Introduction. Graduate School of Culture Technology (GSCT) Juhan Nam

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CTP 431 Music and Audio Computing Course Introduction Graduate School of Culture Technology (GSCT) Juhan Nam 1

Who We Are Instructor: Juhan Nam ( ) Assistant Professor in GSCT Music and Audio Computing Lab: http://mac.kaist.ac.kr Previously worked for Qualcomm and Young Chang Music (Kurzweil) TA: Dasaem Jung ( ) 1 nd year Ph.D. Student in GSCT KAIST Orchestra Maestro TA: Changheun Oh ( ) 1 st year Ph.D. Student in GSCT (Former) Leader of the EE Band 2

Music and Human

Musical Data and Processes Musical Knowledge Base Composer Listener Perception Cognition Symbolic Representation Performer Sound Field Temporal Control Room Source Sound Physical Knowledge Base Instrument ( Moore, 1990) 4

Music Listening Phonograph Casse.e Tape LP CD 5

Music Listening MP3, streaming Music search and recommendation, Internet Radio Smartphone Online Music Services Shazam (Music Search) 6

Music Performance and Instrument Steinway Model D (1884 - ) Cristofori s FortePiano (1772) 7

Music Performance and Instrument Amplifier Electric Guitar Synthesizers Karaoke App Rock Prodigy 8

Music Composition and Production Handel's "Messiah," notated by Beethoven Recording in the early 20th century Xenakis Pithoprakta MulX- track recorders 9

Music Composition and Production Audio programming: algorithmic composition DAW: recording, editing, processing and mixing Supercollider Digital Audio WorkstaXon (DAW) 10

Musical Data and Processes (Today) Musical Knowledge Base Composer Listener Perception Cognition Symbolic Representation Performer Sound Field Temporal Control Room Source Sound Physical Knowledge Base Instrument ( Moore, 1990) Data à Digital representa-ons Processes à Algorithms 11

Course Goals Understanding the theoretical backgrounds in music technology today Acoustics Digital signal processing Digital Audio Filters and FFT Computer music Sound analysis and synthesis Symbolic representations: e.g. MIDI Combine all together Hand-on practice Programming: HTML/CSS/Javascript with Web Audio 12

Why Web Audio? HTML5 standard Contain a number of audio signal processing components used in modern DAWs Easy to integrate with other multimedia components (e.g. WebGL) Free and no installation Platform-independent (but browser-dependent) Slow but keep being improved Many more 13

Why Web Audio? 14

Syllabus: Outline Introduction (week 1) Part 1: basic acoustics and sound analysis (week 2 4) Part 2: sound processing and synthesis (Week 5 10) Part 3: symbolic representations and sound control (Week 11 12) Advanced topics (Week 13-15) Midterm (Week 9) / Final (Week 16) 15

Syllabus Week 1 Course introduction Web audio introduction Week 2 Basic acoustics Week 3-4 Digital audio Fourier transform Spectral analysis and feature extraction 16

Syllabus Week 5-6 Sound processing overview Linear processing Filter and convolution Delay and reverberation Spatial processing Week 7-8 Sound synthesis overview Subtractive synthesis FM synthesis 17

Syllabus Week 10 11 Pitch shifting Non-linear processing: compressor or distortion Vocoder Week 12 13 MIDI, OSC and sensors Algorithmic composition Week 14 15 Music Information Retrieval Advanced Topics 18

Your Part Homework (40%) 3 mini projects (candidates) Music player/visualizer Analog synthesizers Step Sequencer HTML/CSS/Javascript Midterm (20%) Paper exam Class Participation (10%) 10 % of grade Final Project (30%) Proposal + presentation / demo 19

Pre-requisite Prior experience with programming languages Signals and systems: desired but not required 20

Textbook Main Text Introduction to Computer Music, N. Collins Supplementary Computer Music Tutorial, C. Roads Elements of Computer Music, F. Richard Moore 21

Course Information Course webpage http://mac.kaist.ac.kr/~juhan/ctp431/ Basic course info, schedule and resources KLMS Announcement Question and Answers Homework Grading 22