rian Riordan All The Way p 2017 or violin, viola, cello, double bass, and electronics
erormance Notes Scratch Tone: <= 1 cents lat (7th partial) = 9 cents sharp (11th partial) Electronics: The top o each lemur page coordinates ith each page o music Words surrounded by a box correspond ith a speciic button on the lemur page Many o these gestures are improvisatory Exact volumes are approximated, but must be adjusted in real-time to avoid eedback Set up: On stage, the quintet should set up in a cresent shape rom house let to right: electronics, violin, cello, bass, viola
Score Violin Viola c 0 sec A Each ermata should be a dierent indeterminate length All The Way p rian Riordan 2017 Cello Double ass Electronics Frogs Cue in strings hen highest rog sounds 1 Occassionally adjust bend slider ad-lib 2 6 7 8 c -10 sec all strings ad lib ild glissando Ï Ï (q = c ) Ï D Ï ink EA drone
2 All The Way p D all strings ad lib sparse CL emulate rog percussive sound start sparse and increase activity and dynamics, then ade out over c 20-0 secs (q = c 90) n n Ó Ó Ó n n n like a rude interruption j Ó > Ó > b D glitch reverse
All The Way p Cue in strings to start as reverse sample ends D n n n n b n b b Ó C n n (q = c ) ad lib, suggestive rhythm* Û Û Û F Û Û Û Û Û Û Û Û Û Ó n n n Û Û Û F Û Û Û Û Û Û Û Û Û Û D b b n Ó > *Violin and viola engage in an improvisatory game out o sync ith rest o ensemble eginning ith violin, CL either accell rom slo to ast or decell rom ast to slo an arbitrary number o attacks Start ith any pitch perscribed ithin the box, gliss slightly up or don ith each ne pitch until the viola interrupts olloing the same rules Violin stops hen viola begins Then violin interrupts viola ass these gestures back and orth at irregular pacing repeat until ade out at bottom o page (rhythms prescribed on this page are suggestive or this game but not to be interpretted literally) 0 G
All The Way p Continue CL improv game ith viola Continue CL improv game ith violin D b b rubato S and non vib ad lib harm on sul D n b b D c 10-0 sec Cello and ass ad lib CL start sparse, then increase density attempting to ill in space delay1 on ad lib increase space delay on everyone Ó Ó Ó Ó bring delay aders don (lo drone continues) (q = c 90) drone/tap o Ó Ó Ó Ó delay1 o like a sudden interruption (drone stops) Ó Ó Ó Ó
~ ~~ All The Way p D D ~ n n ~ n n turtson ree improv glitch FX on ensemble D ~~ n ~ ~~ n n n b
~~ ~~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~~ ~~ 6 All The Way p n ~~ n n ~~ D n n n D n ~ n ~ ~~ n n n b
~ ~ ~ ~ ~ repeater eect in reverse or -10 sec All The Way p 7 u ~~ ~ ~ D n n n rev on mute glitch FX rev o continue some FX E u ~~ ~ ~ D grain on only viola glitch FX
~ 8 All The Way p start to include any o these rhythmic igures on any pitches ad lib beyond the granular texture cont pizz texture or c - 10 sec Viola ~ ~~ ~ n Electronics: Turn on rogs 2, smarton and push delay1 improvise ith glitch eects, delays1 and additional parameters near smarton cont pizz texture or c 10 sec start to include occassional notes (use these pitches) hile sitching back to ad lib texture each note should sell out rom niente and stop suddenly n n n gradually introduce this pitch material into gestures eventually all pizz gestures and crescendos discontinue gestures become lyrical and eventlly paced n n n n n Entire page should be 60-120 sec drone on this pitch, then cue in ensemble hile moving onto next page Electronics: turn o glitch FX, smarto, rogs2
8 F Free Time, each measure is c 0 sec and is cued rom electronics perormer everyone luctuate position o st and sp All The Way p Ad Lib Harmonic Gliss Ad Lib Harmonic Gliss sul C b o < Vib Ad Lib Harmonic Gliss D sul E o Vib < b Ad Lib Harmonic Gliss delay1 ade in delays ith each instrument E 0 F ade out drone, delays at their peak 0 G n n ad lib, suggestive rhythm** Û Û Û Û Û Û Û Û Û Û Û Û Û Û Û Û Û n n n Û Û Û Û Û Û Û Û Û Û Û Û Û Û Û Û Û n n Û Û Û Û Û Û Û Û Û Û Û Û Û Û Û Û Û D n n Û Û Û Û Û Û Û Û Û Û Û Û Û Û Û Û Û Û O (sharp change) sloly increase delay2 on everyone Fade in G cue everyone or sudden stop at peak intensity Entire section c 90-120 secs noise on (in last c 10-20 sec o piece) o (hen piece is inished) **Violin and viola perorm same improv game rom page and Except instead o CL, all attacks are staccato or spiccato Cello and ass perorm same type o improv game o passing gestures back and orth but are out o sync ith violin and viola ass starts and cello interrupts ack and orth Each duo eventually moves up an additional octave every c 20-0 seconds