A Comparative Study of Analogue and Digital Mixing Techniques JESSICA KENT SUPERVISED BY RICHARD FOSS WITH CONSULTATION FROM CORINNE COOPER

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Transcription:

A Comparative Study of and Digital Mixing Techniques JESSICA KENT SUPERVISED BY RICHARD FOSS WITH CONSULTATION FROM CORINNE COOPER

Presentation Overview Problem Statement Literature Review DAW Code investigation Summing Different Summing Algorithms Track Recordings Sine Waves Audio Sample Tester Listening Tests Configuration Results Timing Tests Conclusion Questions VS Audio

What s the problem? Song is made up of multiple tracks that have been summed Difference between analogue and digital summing is widely debated Three objectives: 1. Does a visual or audible difference exist? Listening and Visual Testing 2. Can digital mixing algorithm be created to emulate analogue summing? 3. Create program to facilitate comparison of audio samples Audio Sample Tester

Literature Review Investigated different aspects that could affect the digital summing process Sampling Rates, Fletcher-Munson curves and RMS levels How analogue equipment sums the tracks Panning Laws Summing Algorithms Previous testing method Summing of five different DAWs tested (Leonard and Buttner-Schnirer, 2012) Differences heard when panning included Source code of three open source DAWs

Comparing the code Testing from 2012 investigated three specific aspects of each DAW Differences in representation and implementation of Gain Panning Summing Ardour, Audacity and Rosegarden dealt with all three in similar ways

Comparing the Summing

Different Summing Algorithms Equations and graphs from http://voegler.eu/pub/audio/digital-audio-mixing-and-normalization.html

Recording Desk (Mackie 24 ) and Digital Workstation (Cubase Artist 6.5) Via RME Fireface UFX Converter Summed sine waves Different bit depths and sampling rates How high frequency waves affect sounds we can hear Waves 4kHz & 24-bit 4kHz & 32-bit 96kHz & 24-bit 96kHz & 32-bit 30 khz alone 300Hz + 30kHz 1kHz + 30kHz 300Hz + 1kHz + 30kHz 1kHz sin + 20kHz square

Audio Tracks Summed three contemporary songs of different genres 1. Pop/Rock ( Black Out Betty ) 2. Singer-Songwriter ( Catching Up ) 3. Hip-Hop/Electronic ( Rockshow ) Eight tracks chosen for each Different number of tracks summed Song Black Out Betty Catching Up Rockshow 1 Snare Up Acoustic Guitar 2 Synth 2 Electric Guitar 1 Snare Up 1 Bass Amp 3 Lead Vocals 1 Electric Guitar 1 Decks 5 4 Lead Vocals 2 Lead Vocals 1 Snare Up 1 5 Bass Amp Bass DI Lead Vocals 1 6 Kick In Kick In 1 Kick In 1 7 Kick Out Kick Out 2 Kick Out 1 Snare Down Bass Amp Hihat

Audio Sample Tester

Digital Mixing Algorithms 1. Simple Addition 2. Divide by Number of Tracks 3. Viktor T Toth 4. Linear Dynamic Range Compression 5. Logarithmic Dynamic Range Compression 6. Tanh 7. Emulator. Random addition

Listening Tests RME Fireface UFX Converter Sample A Sample B Shure SRH40 Headphones Mackie 24 analogue desk

Test Configuration Response sheet questions 1. Do you hear a difference? 2. Describe the difference 3. Rate clarity of Sample A 4. Rate clarity of Sample B From 1 (clear) to 5 (muffled) Audio Test Configuration Test Song Tracks Sample A Sample B 1 Black Out Betty Digital 2 Black Out Betty Simple Addition 3 Black Out Betty Logarithmic 4 Black Out Betty 5 Digital 5 Black Out Betty 6 Black Out Betty 3 Digital 7 Catching Up Simple Addition Catching Up Digital 9 Catching Up 10 Catching Up 3 Digital 11 Catching Up Tanh 12 Catching Up 5 Digital 13 RockShow 5 Digital 14 RockShow 15 RockShow Digital 16 RockShow Simple Addition 17 RockShow Divide by Tracks 1 RockShow 2 Digital 19 RockShow Simple Addition Digital

Listening Test Results Tracks Test Yes vs 25.64% vs Digital 97.44% 5 vs Digital 74.36% 2 or 3 vs Digital 76.92% vs Other 66.67% Best vs Simple Addition 39.47%

Timing Results Can digital algorithms be implemented in real-time? Time limit (based on sampling rates) Sample Rate (khz) Maximum Time (μs) 44.1 22.6 4 20.3 72 13.9 96 10.42 Time Taken to Sum Eight Samples (in microseconds) Algorithm Addition Divide Tracks Viktor T Toth Linear Compression BOB 0.640 0.645 1.679 0.64 CU 0.914 0.670 1.69 0.66 RS 1.966 1.405 3.622 1.407 Average 1.173 0.907 2.330 0.90 Algorithm Random Tan h Emulator Log Compression BOB 0.903 1.154 1.037 0.665 CU 0.92 1.171 1.053 0.676 RS 1.961 2.522 2.242 1.43 Average 1.264 1.616 1.444 0.926

Not enough time experiments Visual testing of sine waves

Conclusions 1. Definite difference between analogue and digital summing Depends on genre Number of tracks makes a difference 2. Simple Addition algorithm closest to analogue summing Further work needed: Investigate influence of panning Real-time digital mix creator

QUESTIONS???