Beverly Hills Instrumental Music Final Exam Study Guide

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Beverly Hills Instrumental Music Final Exam Study Guide Key Signatures Understand and apply the Key Signature Continuum #s: Good Dinner At Eight * Frank Cooks Good Dinner bs: Freaky Boys Eat Anything * BEAD Recognize and describe all major key signatures up through 4 sharps and 4 flats. (Your description should be: How many sharps/flats and what the flats/sharps are.) Enharmonic = One note which can be identified with two different names. Example : Ab & G# Relative Minor Keys The corresponding relative minor key to any major key can be figured out by finding the 6th note of a major scale. Relative Major and Minor Keys share the same key signature. Perform Scales on your instrument: Major Scales up through 4 sharps and 4 flats including C. Some/Most scales will have a 2 or 3 octave requirement. (You should know the range of your instrument!) The definition of a Major Scale is: "A series of notes which moves by alphabetical steps consisting of a specific pattern of whole steps and half steps." (Half steps in a major scale happen between notes 3 & 4, and between notes 7 & 8.) Chromatic Scale 2 octaves. The chromatic scale consists of ALL half steps. Sharps going up and flats coming down. (String instruments do not have to play a chromatic scale.) Rhythm Time signatures: Say the time signature as if it were a fraction and add the word "notes." (Four quarter note time, Twelve 8th note time, 2 half note time, etc...) Definition of a Beat Unit: A Beat Unit is the kind of note (type of notation) that gets one count. (In 4 quarter note time the beat unit is the quarter note.) Definition of a Beat Grouping: A Beat Grouping is a group of notes that all happen in one beat. The notes in the Beat Grouping will equal the Beat Unit when added together...just like fractions!! Manurhythms: Be able to figure out rhythms using the 8 Manurhythm permutations. Basic syllables : 1 e & a Match the rhythm you are trying to figure out with one of the 8 Manurhythms using your left hand. Based on the configuration of your hand (to match the written rhythm), say the syllables. Remember: Combined fingers become a longer sound which carries the name of the syllable that was first. For example: If you combine 1 with e, the new now longer sound is called "1." Be able to count/syllablize rhythms you read from any piece of music. Complete beat groupings. Rhythm-rest patterns. Syncopation.

Priorities While Playing Music 1. Rhythm 2. Notes (pitches) 3. Articulation 4. Dynamics Sight Reading: Playing a piece of music you have never seen before! Key signature Time Signature "Road Map" (1st & 2nd endings, D.S. al Codas, Simple Repeats, D.C. al Fine, etc...) Key Changes Time Signature Changes Tempo Changes Accidentals Extreme Notes Crazy Rhythms Rudiments For Percussion Paradiddle (open closed open) 5 stroke roll 9 stroke roll 17 stroke roll 25 stroke roll 33 stroke roll Dotted Rhythms : The Magic Number : 3 6/8 or 12/8 Roll 3 quarter notes tied = 1 Dotted Half Note Flam Flam Tap Flam Accent Ruff Ruff Tap Ratamaque 3 eighth notes tied = 1 Dotted Quarter Note 3 sixteenth notes tied = 1 Dotted Eighth Note Articulations Staccato = short Tenuto = full value of the note Accent = play the note with extra emphasis Marcato = Staccato-accent Fermata = Hold the note as long as the conductor indicates. Tie = Play the note for the combined number of beats. Slur = Change notes without stopping the air/bow. Tempo Ritardando = Gradually slower Vivace = Very Fast Allegro = Fast Moderato = Moderate Largo = Slow Keyboard Percussion Key Signatures & Scales: Bb, F, C, G, D Dynamics Piano = Soft ( p ) Mezzo Piano = Medium Soft ( mp ) Mezzo Forte = Medium Loud ( mf ) Forte = Loud ( f ) Pianissimo = Very soft ( pp ) Fortissimo = Very loud ( ff ) Crescendo = Get louder Decrescendo = Get Softer

2005 T.B. Music

C Instruments : Eb Instruments : Bb Instruments : Bb (A#) Bb G G C C A A F# Gb B B G# Ab F F A# Bb G G E E A A F# Gb D# Eb G# Ab F F D D G G E E C# Db F# Gb D# Eb C C F F D D B B E E C# Db A# Bb D# Eb C C A A D D B B G# Ab C# Db Bb Bb G G C C Chromatic Scale for Band

The BHMS Key Signature Continuum Key Signatures! (Eight) E 4 D (Dinner) (At) A 3 G (Good) (Dinner) D 2 C (Cooks) (Good) G 1 F (Frank) C 0 (Freaky) F -1 B (Boys) B -2 E (Eat) E -3 A (Anything) A -4 D 2006 TB Music The #s & s B-E-A-D (Bead)

Priorities While Playing Music: 1. Rhythm 2. Pitch (the notes) 3. Articulation (staccatto, legatto, etc...) 4. Dynamics : (How loud or soft to play forte, piano, mezzo forte, fortissimo etc...)

How to be Successful at SIGHTREADING!! Scan the Entire Piece of Music for: 1. The Key Signature 2. The Time Signature 3. The "Road Map" : (Repeats, Codas, D.S. -OR- D.C. al Codas, 1st & 2nd endings, etc...) 4. Accidentals(Notes altered from what the key signature shows.) 5. Key and/or Time Signature Changes 6. Difficult Rhythms 7. Extreme Range Requirements(high/low notes)

BHMS Orchestra Bowing Terms and Descriptions : * DÉTACHÉ = is a broad legato stroke with a slight space between each note * LEGATO = is a smooth stroke without any spacing between the change of bow * MARCATO = is a sharp stroke, literally, well marked * MARTELÉ = Martellato = is a hammered, accented effect * STACCATO = is a light, short stroke with a period of silence between notes, this will vary according to tempo * RICOCHET = Saltato - Saltando = rebounding bow, bow rebounds on several notes in the same bow, springing * TRÉMOLO = moving the bow with great rapidity, trembling, repeat the same note with rapid up and down bow movements, best done with the wrist * SPICATTO = a controlled bouncing or spring bow off the string, Flexible fingers and wrist are a must. * SON FILÉ = sustained tone

PERCUSSIVE ARTS SOCIETY INTERNATIONAL DRUM RUDIMENTS All rudiments should be practiced: open (slow) to close (fast) to open (slow) and/or at an even moderate march tempo. I. ROLL RUDIMENTS A. Single Stroke Roll Rudiments 1. Single Stroke 10. Nine Stroke 2. Single Stroke Four 11. Ten Stroke 3. Single Stroke Seven 12. Eleven Stroke B. Multiple Bounce Roll Rudiments 4. Multiple Bounce Roll 5. Tripe Stroke Roll 13. Thirteen Stroke 14. Fifteen Stroke C. Double Stroke Open Roll Rudiments 6. Double Stroke Open 15. Seventeen Stroke Roll 7. Five Stroke 8. Six Stroke Roll II. DIDDLE RUDIMENTS 16. Single Paradiddle * 17. Double Paradiddle * 9. Seven Stroke 18. Triple Paradiddle * These rudiments are also included in the original Standard 26 American Drum Rudiments. 19. Single Paradiddle-diddle Copyright 1984 by the Percussive Arts Society 110 W. Washington Street, Suite A, Indianapolis, IN 46204 International Copyright Secured All Rights Reserved

III. FLAM RUDIMENTS 20. Flam * IV. DRAG RUDIMENTS 31. Drag * 21. Flam Accent * 32. Single Drag Tap * 22. Flam Tap * 33. Double Drag Tap * 23. Flamacue * 34. Lesson 25 * 24. Flam Paradiddle * 25. Single Flammed Mill 26. Flam Paradiddlediddle * 35. Single Dragadiddle 36. Drag Paradiddle #1 * 37. Drag Paradiddle #2 * 27. Pataflafla 28. Swiss Army Triplet 38. Single Ratamacue * 29. Inverted Flam Tap 39. Double Ratamacue * 30. Flam Drag 40. Triple Ratamacue * For more information on becoming a Percussive Arts Society subscriber contact PAS at: 110 W. Washington Street, Suite A, Indianapolis, IN 46204. E-mail: percarts@pas.org. Web site: www.pas.org