VS- NCT- OK- CC- MS- ALT SL-

Similar documents
OREGON CONFERENCE TLT CONVENTION Camp Angelos, Corbit, OR Jan , 2019 TABLE OF CONTENTS

OREGON CONFERENCE TLT CONVENTION Camp Angelos, Corbit, OR Jan , 2018 TABLE OF CONTENTS

Schedule. Camporee General. Remember You Are Loved By Jesus! Thursday, October 26. Saturday, October 28 HAPPY SABBATH! Friday, October 27

FLORIDA CONFERENCE PATHFINDER DRUM PROGRAM

Pathfinder Club Order Form

Douglasville Pathfinder Club. Handbook

Arizona Pathfinder Fair

EVENT ONE DRILL DOWN

GREATER NEW YORK CONFERENCE ADVENTIST YOUTH MINISTRIES

Please Note: Sandra will not be accepting monthly reports at the Fair.

We hope that you will find the following information helpful to you in your capacity as a volunteer usher.

Beltsville Broncos Handbook

OREGON CONFERENCE PATHFINDER CAMPOREE 2014

Meadow Glade Pathfinder Handbook

WEAR AND APPEARANCE OF PATHFINDER UNIFORMS AND INSIGNIA

OREGON CONFERENCE PATHFINDER LEADERS CONVENTION 2015

Indian Trail Middle School Bands Band Handbook

KEEP THE MORNING WATCH

WEAR AND APPEARANCE OF PATHFINDER UNIFORMS AND INSIGNIA

Dear GNOYO Members, The Tentative Retreat Schedule:

RIVERSIDE CITY COLLEGE 4800 MAGNOLIA AVE RIVERSIDE, CA MARCH 17 TH, Percussion

The Pathfinder Uniform

MHS H A N D B O O K

2019 Camper Information

Spring Wood Middle School Band Hand Book Band Enrolment Checklist! All forms are due back by Friday, August 31, 2018

Orchestra Handbook. Philosophy. Dear Orchestra Members,

Soprano/Tenor Alto/Bass

Davenport School of the Arts. Pan-A-Maniac. Steel Drum Ensemble. Student Handbook

Center Point-Urbana 5th Grade Band Handbook Dan & Dorothy Jacobi, Directors

Camping, Base. Activity scope. Risk level

Myers Park High School

Orchestra Handbook Drum Intermediate School

BLUE VALLEY NORTHWEST BAND PROGRAM

Objectives, Rules & Expectations, Consequences Assessment Materials Honor Bands, Solo & Ensemble Calendar of Events...

Handbook BACON ACADEMY BAND

Earl Warren High School Orchestra Handbook

85.1% Mystery Shop Report # Greenwood Premiere Cinema Bypass Hwy 72 Greenwood, SC Saturday July :23PM.

Kate Bond Middle School Orchestra

GOSHEN PLAYERS, INC. VOLUNTEER USHER GUIDE. Volunteer Basics

Hockinson Middle School Band Grading Policy

Dear Parents/Guardians and Students,

ENGLISH ENGLISH AMERICAN. Level 1. Tests

2013 Pathfinder Fair

Bandera Middle School Choir Department

MT MOURNE SCHOOL an IB World School BAND HANDBOOK Beginning Band Concert Band Symphonic Band

PROSPECTOR MARCHING BAND

Family, the call to. be true. to be closer. going to. be quite we get. closer to. all pray. with and. for them. As God. I Am Loved

VAIL YOUTH VOICES Season Beginning. Find Your Voice

Greenville Middle School Choir Syllabus Mrs. Frato Director of Choirs at Greenville MS Ext

Tucker Middle School String Orchestra Syllabus Striving for Excellence, One String at a Time

Raymond Town Fair Outhouse Race 4th annual July 7, 2018 CASH PRIZE - 1st place $200.00

St. Paul Catholic School Instrumental Handbook

This is a vocabulary and language functions revision exercise.

Bridgewater Middle School Band Handbook

Hettinger High School Band Handbook

REYNOLDS AND ROGERS MS ORCHESTRA SYLLABUS AND HANDBOOK Mrs. Dawn Oyedipe, Reynolds & Rogers MS (469) x72295

REGISTRA TION

ENGLISH ENGLISH BRITISH. Level 1. Tests

Brethren Christian Junior High School Beginning, Advanced and Jazz Bands Grading Policy,

ETVA Policy Manual. All-East Choirs. Table of Contents

Raymond Town Fair Outhouse Race Turd Annual July 8, 2017

NMC Concert Band Members Manual Revised January, 2013

King s Kids Pathfinder Club

Flossmoor School District 161. Parker Junior High Band Handbook. Mrs. Elana Reid Mrs. Heather Hoefle Directors

This is a vocabulary test. Please select the option a, b, c, or d which has the closest meaning to the word in bold.

FRUIT COVE MIDDLE SCHOOL BAND BAND HANDBOOK

Musicians Handbook. RENO POPS ORCHESTRA P.O. Box 20952, Reno, Nevada

2006 Pathfinder Parent Handbook

Desert Vista High School Thunder Band Handbook for Performing Ensembles

Band Handbook Mr. Ryan Salcido

Jazz Ensembles Handbook

Wheaton Christian Grammar School. Beginning Band Handbook

JOHN F KENNEDY SCHOOL PERFORMING ARTS DEPARTMENT MIDDLE AND HIGH SCHOOL BAND HANDBOOK

BADGER MIDDLE SCHOOL BAND HANDBOOK

2018 Iowa Summer Music Camps General Information Commuter Campers

Musical Theater Registration and Release Form All registrations are Due AUGUST 10 th Please fill one per student

Seaford High School. Band Program! Handbook! Directors:! Anthony M. Romeo II! Christopher J. Coniglio!

New Bremen Middle School. Band Handbook Academic Year

MERIT SYSTEM This document can be viewed on-line at


General Information (Section information comes in a separate document)

Dear Students and Parents,

Equipment & Hospitality Riders

Handbook for Musicians and Parents

BAYLOR UNIVERSITY HIGH SCHOOL BAND AND ORCHESTRA CAMP

Powell Middle School. Panther Chorus Handbook Alison Smith

ETVA Policy Manual. All-East/All-State Auditions. Table of Contents

HANDBOOK DIRECTOR: AMANDA JAMES

Spotlight 2019 Overview...4. Code of Conduct...5. Event Schedule...6. Workshops...7. Art Drama Human video Musical Instrument...

Student Workbook

August 20, Dear Parent or Guardian,

Madras Middle School Chorus Handbook

2019 Iowa Summer Music Camps General Information Commuter Campers

FIRST Regional Planning Guide & Manual Section 11

Pathfinder Family Campouts Guidelines

Kenny Rogers Productions, Inc Production Requirements Indoor and Outdoor and Small Venue Performances

TENNESSEE TREBLE HONOR CHOIR

VMS ORCHESTRA CONTRACT

Maize High School Band

Good Conduct Ribbon (Award local club) Pathfinder of the Year Awards (Award Red Zone) Florida Panther Award/Medal of Valor.

Transcription:

1

2 PATHFINDER CAMPOREE General Requirements: All pathfinders should camp by clubs within your Federation (See Camp Layout). Pathfinders should be a part of a complete unit consisting of no more than eight (8) pathfinders with adult counselor. Each club should be self-sustaining. This means that each club will furnish adequate shelter, food, equipment, and anything else needed for the well-being of the pathfinders. Counselors will assume full responsibility for the pathfinders in their units and will be with them at all times. Counselors and other staff are to lead out in maintaining a consistently safe environment of all Pathfinder, and activities. Inspections will be made of unit living areas. Tents and equipment must be arranged in a neat and orderly manner. Each Club must be covered by accident insurance (Primary or Secondary insurance) so that each pathfinder and staff member will be protected. Each pathfinder club will be responsible for all transportation to and from and during the Camporee. All vehicles used must be covered by adequate insurance in compliance with local state insurance laws for liability limits. Only drivers with a known reputation for good driving shall transport pathfinders. The number of riders shall not exceed the seating/seatbelt capacity. Open trucks or open pick-ups shall not be used to transport Pathfinders.

3 The use of trailers and moving vans are prohibited for use in transporting Pathfinders and staff. When using campers, verbal communication must be available at all times between drivers and all passengers. When motor homes are used to transport pathfinders, seating capacity shall be adhered to strictly. Each vehicle shall have adult supervision (at least 21 years of age.) Be sure to take a little extra cash in case of a breakdown. And it may be a good idea to stay together as much as possible. Each vehicle must carry Parental Permission Slips for the passengers in that vehicle. Each adult staff member should be in full uniform. Each club will bring its pathfinder flag and American flag which will be posted at clubs entrance and carried to formal functions and parades as directed. (Support staff is exempt). ATTENTION: Pathfinder and staff are to be trained in the basic drill information and proper procedures for raising and lowering the flag. We are more interested in having each pathfinder of every club know how to execute the basic movements than to have a few do fancy drills, even though in its place that is important as well. Buckets and containers for carrying water to your campsites are necessary. There is plenty of water, but the faucets are located at certain points. Uniform: The official pathfinder uniform is to be worn for all events requiring uniforms. Outside disturbances: No radios, CD players or other electrical musical devices are to be brought to the Camporee, unless the club is going to use it as background music for their part on the program. The director will keep charge of the musical device. Each club must obtain and bring parental permission slip for each Pathfinder who attend the Camporee

4 VS- NCT- OK- CC- MS- ALT SL- - MAP KEY 1. Tent City (Camp with respective Federations [Area Coordinators]) 2. Gym (Registration) /Bath 3. Back of gym 4. Café/Lake side 5. Field 1 6. Playground 7. Small pavilion 8. Field 3 9. Field 2 10. Welcome Center 11. Front Gate 12. Adult pavilion/ Field 4

5 SWR PATHFINDERS All Club tents are to be pitched in your Federation area. They are to face east towards the Directors tent (Lake). The position of the region rotates each year to the right. General Campsite Items: Axe, Bucket, Complete and adequate First Aid Kit, Ground Cloths, Shovel, Tent Pegs, Tent Poles, U. S. and Pathfinder Flags. Personal Items: Bible, Canteen, Cup, Fork, Mess Kit, Dirty Clothes Bag, Extra Batteries and Bulbs, Flashlight, Gloves, Ground Cloth, Hat/Cap, Insect Repellent, Notebook, Pack or Duffle Bag, Pajama or night wear, Pathfinder Dress Uniform, Pencil, Pillow (foam or air), Rain Parka, Sabbath School Lesson, Shoes, Sleeping Bag, Soap, Socks, Spoon, Toothbrush, Toothpaste, Towel, Underwear, Warm Jacket, Washcloth, Whistle. As you begin planning for the Camporee, be certain to have covered the following: Transportation, Food, Lodging, Budgetary Needs Transportation - Keep the following in mind: Food: The standard of vegetarian meals shall be adhered to, without exception, when Pathfinder organization (clubs, units, etc.) is serving the meals. Operation of gas stoves shall be carried out only by staff or older Pathfinder members Stove fuel shall be stored away from heat and flame. Plan well-balanced meals. Gather the pathfinders to see how they want to prepare the meals. Remember to give them definite responsibilities to keep them within the time schedule for meals and camp duties. Provide an adequate supply of food for the Pathfinders. Especially make plans for plenty of liquid to drink during the day to keep them for becoming dehydrated. Lodging: A shelter which will adequately protect the Pathfinders and staff from the elements shall be used. Pathfinders of opposite sex are not permitted to stay in the same shelter. Budgetary needs please note that we will be charging each individual in attendance a basic Camporee fee. This will help cover the cost of Camporee patches and use of camp facilities.

6 This will vary with your food purchases, method of transportation, and the distance traveled. Some clubs foot a good portion of the fee, if not the entire amount, for all those in attendance. Please keep in mind that God expects us to manage His money accurately and well. During the Sabbath hours: guard against wood cutting, rock throwing, knife throwing, certain games, rowdiness, etc. on God s holy day. Strong club leadership will show if your boys and girls are well organized on God s special day. Sabbath Afternoon: During free time, take the pathfinders for a hike and let them discover things in nature that tell them more about God and His love. Let the Pathfinder themselves tell stories. Tell some of them before the camping trip to prepare a story. Take a unit on a Nature exploring walk. Sabbath is really a special day. Let them be of service to others during this time. Meetings: We would urge counselors to sit with their units during all general meetings. Please make sure all unit members come to the meetings. Do not allow them to remain behind in their tent area. Designate the following responsibilities daily from among your Pathfinder members. Sanitation Engineer to check that the trash is put away proper, to maintain orderliness and cleanliness in camp. Time-Keeper to remind everybody of the schedule for the day. Time-keepers must hold a copy of the Camp Schedule. Inspector - to inspect the tents and to see to it that are neat and in order. Instruct the staff to spend less time doing your members work for them and more time showing them how. Brief your Pathfinders and staff of the Camporee activities. Encourage everyone to be timeconscious and adhere to time schedule. Larger clubs may designate camp responsibilities By Units to be supervised by a Counselor; smaller clubs may form work groups of two to be supervised by a staff member. Thursday & Friday: Who takes care of registering the club? Who takes care of pitching tents according to suggested club camping plan? Who takes care of cooking, cleaning up, putting away or trash? Sabbath: Who takes care of cooking for breakfast, dinner, supper? Who takes care of clean-up? Who takes care of putting away of trash? Sunday: Who takes care of cooking for breakfast, dinner, supper? Who takes care of clean-up? Who takes care of putting away of trash?

7 THURSDAY FRIDAY SABBATH SUNDAY 12:00 p.m. 8:00 p.m. - Arrival and Setup, Camp Registration 8:00 p.m. 9:00 p.m. Opening Session 10:30 p.m. - Taps 5:45 a.m. -7:45 a.m. Rise Shine Give God the Glory Club Devotion/Breakfast Take Time To Be Holy 8:00 a.m. VS Flag Raising (Class A Dress Uniform) & Roll Call 9:00 a.m. 5:00 P.M. Camporee Registration & Camporee Events 7:00 p.m. ALT Flag Lowering (Class A Dress Uniform) & Roll Call 8:00 p.m. 9:00 p.m. Vespers (Youth Pavilion) 9:30 p.m. 10:00 p.m. Directors Meeting and Orientation 10:30 p.m. Taps 5:45 a.m. -7:45 a.m. Rise Shine Give God the Glory Club Devotion/Breakfast Take Time To Be Holy 8:00 a.m. CC Flag Raising (Class A Dress Uniform) & Roll Call 9:00 a.m. Official Campsite Inspection 9:45 a.m. Sabbath School 11:00 a.m. Divine Worship 12:30 p.m. Lunch 3:00 p.m. Pathfinder Parade Line-up 3:30 p.m. Parade Begins (community out-reach following parade) 7:00 p.m. MS & NCT Flag Lowering (Class A Dress Uniform) & Roll Call 8:00 p.m. Vespers 11:00 p.m. Taps 6:00 a.m. 8:45 a.m. Hit The Deck ~ Club Devotion ~ Breakfast Prepare campsite & Pathfinders for Inspection 9:00 a.m. OK Flag Raising (Class A Dress Uniform) & Roll Call 9:30 a.m. Official Uniform & Campsite Inspection 10:00 a.m. Prepare for the Drilling and Drum Corps Competition 10:30 a.m. 2:30 p.m. Drilling and Drum Corps competition 2:30 p.m. Award Ceremony 3:00 p.m. SL Flag Lowering (Class A Dress Uniform) & Roll Call Thank you for your participation! Happy Pathfindering!!! VS FIVE STATES, ALT ARKLATEX, CC CAPITAL CITIES,, MS MOUNTAIN STATES, NCT NORTH CENTRAL TEXAS, OK OKLAHOMA, SL SOUTHERN LA, (All clubs will dress in the Class A Uniform on Sabbath and Sunday morning performing the Flag raising/lowering and wear white gloves.)

8 CHECK LIST Club Name Director s Name Number of Staff & Pathfinders Attended Winter Camporee 2016 Yes No Attended Spring Camp 2015 Yes No Pathfinder Insurance Up-to-date 2016 Yes No Pathfinder Federation Dues Up-to-date Yes No Camporee Fees: $15.00 Insurance Fees: $2.00 per Pathfinder Federation Dues: 1-10 members: $50.0 0 11-20 members: $100.00 21-Up members: $150.00 Total Amount Paid: Lone Star Camp Athens, Texas Make Checks Payable to Pathfinder Federation.

9 Southwest Region Pathfinder Campsite and Uniform Inspection Campsite and Uniform Inspection The most common criticism of Camporee inspection is that they are not evenly judged. Each inspector grades differently and when they get home, clubs don t know where and why they lost points. The following guidelines are unique to Southwest Region Pathfinders and are to be followed at all Conference Camporee events. 1. Each and every Area Coordinator and Club Director in the Southwest Region Conference is to be present and available to be a part of the inspection team, assisted by the conference. 2. Each inspection sheet is detailed and explicit as to what is expected. 3. The completed sheet remains with the club director for future reference. If by any time a club director feels there is an error in his/her inspection sheet, he/she should take the following steps to dispute the inspection sheet. 1. Meet with the chairman of the inspection team. 2. Appeal to the Camporee Director. Campsite Inspection The campsite and uniform inspection will be on Sabbath and Sunday morning. All directors/pathfinders should be present at the campsite inspection at the appointed time. He/she must observe proper military courtesy. The inspection includes proper flag position(see Flag section of the Handbook) guidons, neatness, camp arrangement, ground left natural, litter-free, rain and fire protection, first aid kit and medical release forms on display, tent flaps open for inspection and Bibles displayed. Uniform Inspection The uniform inspection will be based on the latest edition of the updated manual and NAD Pathfinder Manual. The following guidelines are particular to the Southwest Region Conference: 1. For the purpose of inspection, mixed uniform will be counted as no uniform. The Pathfinder must have both shirt and pants or shirt/slacks and blouse. 2. There must be class arrangement on a uniform. If the Pathfinder has been invested, his/her class pin, class chevron, and class strip must agree. 3. The scarf and slides, honor sash, black belts are considered a basic part of uniform. 4. Uniforms on order are judged as no uniform. 5. Uniforms that are grossly un-kept, patches that are falling off, scuffed shoes or dirty shoes, patches or pins unauthorized by the conference will result in a loss of points.

10 Southwest Region Pathfinders Campsite Inspection Church Name: Campsite Number: Club Name: Director Name: Inspector Name: Date/Time Date/Time Date/Time 1. MILITARY COURTESY Day 1 Day 2 A. Inspectors are greeted with a salute and Sir/Ma am Club ready For inspection Sir/Ma am 10 B. The Salute was returned at the end of the inspection 10 Total points possible for Military Courtesy 20 2. CAMPSITE A. Club name posted at the front of the camping area 20 B. Club camping area roped off 20 C. Flags at the campsite: American on left side, PF on right side of Inspector entering 15 D. Five-gallon bucket filled with water next to front entrance. 15 E. Signs: Director, Nurse, Kitchen, Dining area, First Aid, Gray water, Shower, etc. 15 F. Parent Permissions slips inside director s tent on the right side next to door. 15 G. First-Aid kit available, well equipped, marked and in plain sight 20 Total points possible for Campsite 120 3. TENTS A. Tents positioned in rows with all front edges of the tents in straight line. 20 B. Uniformity of doors and windows (open or closed). 10 C. Bed rolls uniform within club. 10 D. All clothes inside tent, in a bag or suitcase. 10 E. Shoes inside of tent and next to door. 10 F. Bible on pillow or at head of bed except during meeting times. 10 G. Cords of tents tensed and properly tied. 10 H. Area around the tent clean and neat. 10 I. Unit name posted in front of the tents. Extra 10 Total points possible for Tents 100 4. COOKING AREA A. Kitchen area neat and clean. 20 B. Food stored; animal and insect free 10 C. Utensils cleaned and stored, animal and insect free. 10 D. Trash and garbage in proper containers with a lid on. 10 E. Menu posted where all can read it. 10 F. Camp duties posted in food area 10 G. Camp schedule posted in food area. 10 H. Fire extinguisher in the cooking area reachable in case of fire. 10 I. Camp stove clean and neat. 10 Total points possible for Cooking area 100 5. DINING AREA A. Dining area neat and clean. 20 B. Tables cleaned and chair arranged. 10 C. Napkins, plates, cups and serving utensils stored, except during meals 10 Total points possible for Cooking area 40 TOTAL POINT FOR INSPECTION

11 UNIFORM INSPECTION Church: Campsite No. Club: Inspector: Director: Inspector: Pathfinders Master Guides New Members Total Members 1 SHIRT / BLOUSE Possible Points Formal Inspection Date/Time Surprise Inspection Date/Time A All Kaki Color (white for new members - 6 month policy) 20 B All shirts neat and clean and tucked properly 15 C Right Sleeve - Patches placed Properly - Arch, Rank, MG Logo 10 D Left Sleeve - Patches placed properly - SWR Conf, MG World, STAR/STAR with Chevrons 10 E Right pocket flap - Youth Ministries pin centered above the button 5 F right side above pocket - Name tag centered 5 G Left pocket flap (see the note) - baptismal, highest class, service star 5 H Left pocket flap (see the note) - class pins in correct order and match chevrons on sleeve 5 I Left side above pocket - highest class name strip, PF advance ribbons 5 Total possible points: 80 2 PANTS / SKIRT A All pants/skirts black color 20 B All pants/skirts neat and clean 10 Total possible points: 30 3 SASH / COAT / SCARF A Black sash-directors with black sash or black coat. MG with green/black sash or green/black coat 10 B Scarf 5 C Slide 5 Total possible points: 20 4 SHOES / SOCKS

12 A All black shoes (male and female) 10 B All shoes neat, clean, and tied properly 5 C All males with black socks 5 D All females with closed shoe (no open toe) 5 E All females with uniformed color hosiery or socks mid or knee length 5 Total possible points: 30 5 ACCESSORIES A Black beret or hat (all or none/optional) 10 B Black belt (males and females) 10 C Black Tie (males and females) 10 D Director with Federation Color Cord 10 Total possible points: 40 TOTAL POINTS: 200 **Note: From the frontal view of the uniform the position of the pins is from left to right and the logos on the sleeves are from top to bottom.

13 THEME: UNSHAKABLE FAITH Mail this for to : SWRC, ATTN:Pathfinders/Lulleither Massiah, 2215 Lanark Ave. Dallas, TX 75203 Pathfinder Club Federation (circle): ARKLATEX, CAPITAL CITIES, FIVE STATES, MOUNTAIN STATES, NORTH CENTRAL TEXAS, OKLAHOMA, SOUTH LOUISIANA Make your Church check or Money order payable to: SWRC Pathfinder Federation Registration Fee $15.00 per Pathfinder, Early Registration for Pathfinders: Now April 30, 2016 Late Registration Fee (after April 30) $25.00 NO EXCEPTIONS List the Names of Attending Pathfinders & Staff (Mark Staff Members) ~Please Print~ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

14 Please return the form below to SWRC at the address noted on the Registration form. This form must be turned in prior to May 15, 2016. Only 2 Pathfinders per club will be allowed to participate in the Drill Down. PATHFINDER DRILLING/MARCHING FANCY DRILL DRILL DOWN Example: Sara Jones X X X 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20.

15 Bean Bag Target Toss Federation: SL (2 TLC helpers) Pathfinders: 2-6 Equipment: Five bean bags or smooth stones Location: 5 (see map) Playing Area: Three concentric circles are drawn on the floor, start with a 10", then 20", and then 30". Points allotment: 10 points -10" center 5 points - 20" boundary 2 points - 30" boundary 1 point - on the line Each Pathfinder takes a turn throwing bags toward the target about 10 to 15 feet away. To score, toss must be completely in boundary and not touching a line. After each pathfinder throws (6 throws allowed), the score is determined from the final position of that person s five tosses. Bonus points will be given for the final distance throw. 1 Pathfinder selected by from club will make the bonus throw. Point Event: (1st 20 pts, 2nd 15 pts, 3rd 10 pts, participation 5 pts)

16 Blinded Number Line F Federation: SL (4 TLC helpers) Pathfinders: 6 Equipment: Blindfolds and 6 numbered tags Location: 1 in trees (see map) Set up teams into groups of 2-6 Pathfinders. Every Pathfinder will get one blindfold and will be instructed that they will receive a small tag with a number. They are to read that number to themselves and not let any other player see it. They cannot talk or even react when they read the number because that could give it away. Once all Pathfinders have read their number they will be instructed to put on their blindfolds. When the leader of the game signals, all players on each team will try to put their members into a numerical order line. It is accomplished when they are in the correct order. The game will require all Pathfinders to work as a team as they cannot talk. They can only use their hands to communicate their numbers. Timed Event: (1st 20 pts, 2nd 15 pts, 3rd 10 pts, participation 5 pts)

17 Don't Get Caught In The Web Federation: VS (4 TLC helpers) Pathfinders: 2-6 Equipment: Different color yarn or rope, whistle Location: 1 (see map) Pathfinders come into the area and they must get from one side to the other without touching the web. All Pathfinder must pass through the course and the time stops. Timed Event: (1st 20 pts, 2nd 15 pts, 3rd 10 pts, participation 5 pts) Flyer Golf Federation: VS (4 TLC helpers) Pathfinders: 6 Pathfinders Equipment: Flyers (Frisbees), Ribbon Markers Location: 9 (see map) A flyer golf course will be created. Colored ribbons will be used to mark each target. At the starting point and one by one, the Pathfinder will throw their flying disc trying to hit the first marker. If anyone hits the target they will get a one on their scorecard for the first target. The Pathfinders will take turns again until everyone has completed the task of hitting the first target. They will record the number of times it took to hit the first target. Then you will move on to the next. At the end, the Club with the lowest score wins. Timed Event: (1st 20 pts, 2nd 15 pts, 3rd 10 pts, participation 5 pts)

18 Head Catch Federation: ALT (2 TLC helpers) Pathfinders: 2-6 Equipment: Plastic bowl, elastic, glue, bean bags Location: 7 outside (see map) Each team receives a bowl hat and the first person puts on the hat and stands about 3 feet away from the next person in line. The second person in line throws whatever soft objects you have chosen in the air, to attempt to get one into the bowl hat. Once they accomplish that, the throwing person moves up to the catching spot and the next person is the thrower. The catcher moves to the back of the line. You rotate until the first catcher is throwing and has accomplished that task. There will be throwing and catching lines so that all players move to the correct locations. Skilled & Timed Event: (1st 20 pts, 2nd 15 pts, 3rd 10 pts, participation 5 pts) Build A Chair Federation: ALT (2 TLC helpers) Pathfinders: 4-8 Equipment: 8-2ft cut pieces of 2 X 4 wood, hammer, safety goggles, 8 nails for each team Location: 2 (see map) Each club s mission is to build a chair one Pathfinder or nail at a time. 8 pieces of wood and 8 nails will be provided at one end of the playing field for each club. The first Pathfinder will be given a hammer. Their job will be to race down, put on the safety goggles and nail two pieces of board using only one nail. When they have completely driven the nail into the board they will remove the safety goggles and race back with the hammer, hand it off to the next Pathfinder and the next will do the same. The first four Pathfinders will have to make the seat of the chair and the next four will create the legs of the chair. Timed Event: (1st 20 pts, 2nd 15 pts, 3rd 10 pts, participation 5 pts)

19 Back Seat Driver Federation: CC (2 TLC Helpers) Pathfinders: 2-6 Equipment: Several big wheels or tricycles, blindfolds, and orange construction cones Location: 12 Each team has a small bike to ride, a blindfold and a course with 3-5 cones ahead of them equally spaced. The first Pathfinder from each team will mount his bike and put on a blindfold, the next player of the team will be the back seat driver. The back seat driver will direct the driver down through the cones weaving in and out, and then back to the start line. The back seat driver will now become the driver and the next Pathfinder will be the back seat driver. The old driver will go to the back of the line until he becomes the last back seat driver. Timed Event: (1st 20 pts, 2nd 15 pts, 3rd 10 pts, participation 5 pts) Big Foot Federation: CC (3 TLC helpers) Pathfinders: 2-6 Equipment: Large rubber boots and grass play area Location: 6 (see map) Pathfinders will slide their shoes into the boots. The Clubs will line up behind the starting line. The first Pathfinder on each team must put on the rubber boots, race down grass course and back, take off the boots and the next Pathfinder on the team will do the same. When the last Pathfinder in the club crosses back over the starting line, the activity is complete. Timed Event: (1st 20 pts, 2nd 15 pts, 3rd 10 pts, participation 5 pts)

20 Banana Relay Federation: MS/NCT (2 TLC helpers) Pathfinders: 2-6 Equipment: Bananas Location: 3 (see map) Each Club will complete several series of different relays using their banana. 1 Place the banana under your armpit and hop on one leg down the field and back. 2 - Place the banana between the knees and hop down the field and back. 3 - Two Pathfinders toss the banana back and forth down the field and back. 4 - Pathfinders line up in leapfrog formation and first player hops over players while holding banana and then tosses banana to next Pathfinder in line to do the same. Timed Event: (1st 20 pts, 2nd 15 pts, 3rd 10 pts, participation 5 pts) Obstacle Course Federation: MS/NCT (2 TLC helper) Pathfinders: 2-6 Equipment: Cones, Rope, Tires Location: 1 (see map) Pathfinders must work together to complete an obstacle course. Timed: (1st 20 pts, 2nd 15 pts, 3rd 10 pts, participation 5 pts)

21 Honors Federation: OK Pathfinders: All House Painting, Exterior Category: Vocational Skill Level: 3 Original Honor: 1938 Requirements: 1. Know and explain the difference in composition of exterior paints versus interior paints. 2. Tell how to prepare the outside of a house for painting by doing such items as preparation for new and old work, paint removal, priming, puttying, finishing, etc. 3. List ten proper color schemes for house painting (if possible, use color charts from a paint shop in making the display). 4. Tell how to prepare and paint metal properly. 5. Name at least three paint thinners and give their specific uses. 6. Show ability to properly use brush, roller, and spray equipment in outside work. 7. Paint the outside of a house with at least four rooms (if possible, make this a group project for a special-needs person in the church or community).

22 House Painting, Interior Category: Vocational Skill Level: 3 Original Honor: 1938 Requirements: 1. Explain and demonstrate how to prepare and finish new or old woodwork in the following ways: a. Staining b. Varnishing c. Painting 2. Give two methods of stippling. 3. When should a paint spray gun be used? 4. Describe the proper methods for cleaning and care of paint and varnish brushes. 5. Show how to use putty properly. 6. Explain the difference between exterior and interior paints. 7. Make a list of ten proper color schemes for interior house painting using color swatches from a paint shop. Why are bright/loud colors not preferred? 8. Explain the composition of and when you use the following paints: a. Oil based b. Water based 9. Paint the woodwork of at least four rooms. 10. Paint at least one room, showing skill in keeping paint where it belongs. 11. Tell and show how to properly store unused paint.

23 Drill Down This is an event to determine the proficiency of a Pathfinder in executing commands which are used in club meetings. Participants: Two participants from each club Procedures: All those participating in the event will line up in front of the person who will be giving the commands. They will be properly aligned and spaced before the event start. The person giving the commands will inform the participants when the event is starting. From that point on each participant is to execute the commands given in accordance with instructions contained in the pathfinder Club Manual. The participants should keep in mind that the person conduction the Drill Down will be giving improper commands or commands that cannot be executed from the participant s current posture. For Example: #1 Pathfinder is at Present Arms. Drill instructor gives the command: Ready Front. This is an improper command and the participant should remain at Present Arms. The proper command is Order, Arms. Participants will be disqualified from further participating in the event if they: 1. Execute a command improperly, hesitantly or in an inaccurate manner. 2. Executes or attempt to execute an improperly given manner. This includes movement of any portion of the body. (i.e., hands, feet, eyes, ECT.) Points possible: 1st Place 50 2 nd Place 35 3 rd Place 20 Participation 5

24 Fancy Marching & Drilling Pathfinder Skill: Participants: Allotted time: Penalty: Drilling and Marching is one of the fundamental activities of Pathfindering. Pathfinder Club Members 3 Minutes A ½ point will be subtracted for each second over three (3) minutes. Points Possible: 50 Procedure: The Drill Team s Drill Master will come from the starting line to the judges stand to receive permission to use the floor. After receiving permission to use the floor the fancy drill team will come onto the floor. Time will began when the first member of the team crosses the starting line. The following criteria will be done before the judges. Ten (10) points will be awarded for each command executed properly and in unison. Entry Creativity Uniqueness Precession & Execution Alignment

25 Fancy Drilling Score Card Date: Club Name: Criteria Points Possible Points Awarded Entry 10 Creativity 10 Uniqueness 10 Precision/Execution 10 Alignment 10 Total Points 50 Allotted Time: 3 minutes Penalty: ½ point subtracted for each second over three (3) minutes. FANCY DRILLING PLACEMENT POINTS POINTS PLACEMENT 45 50 1 ST PLACE 40 44 2 ND PLACE 35 39 3 RD PLACE 0-34 PARTICIPATION

26 Drilling and Marching Pathfinder Skill: Drilling and Marching is one of the fundamental activities of Pathfindering. Participants: Allotted time: Penalty: All club Pathfinders and Staff 3 Minutes A ½ point will be subtracted for each second over three (3) minutes. 25 point will be subtracted for clubs performing without their entire club roster. If there are exceptions, the Director should speak to the Judges prior to the event. Points Possible: 100 Procedure: The Drill Team s Drill Master will come from the starting line to the judges stand to receive permission to use the floor. After receiving permission to use the floor the drill team will come onto the floor. Time will began when the first member of the team crosses the starting line. The following 20 commands are to be done in succession before the judges. Five (5) points will be awarded for each command executed properly and in unison. Only one time through is allowed. The Drill Master may carry a card with the commands written on it to be given in sequence as listed: 1. Fall-in 2. Present Arms/Order Arms 3. Left Face 4. About Face 5. Left Face 6. Parade Rest 7. Open Ranks/Close Ranks 8. Dress Right Dress/ Ready Front 9. Stand at Ease 10. Right Face 11. Forward March 12. Rear march 13. Eyes Right/Ready Front 14. Rear March 15. Right Flank March 16. Left Flank March 17. Rear March 18. Right Flank March 19. Pathfinders Halt 20. Dismissed (Facing Judges)

27 BASIC DRILLING PLACEMENT POINTS POINTS PLACEMENT 90 100 1 ST PLACE 80 89 2 ND PLACE 70 79 3 RD PLACE

28 T Cycling Ride our de Youth

29 SWRGC 2015 Constituency Session September 19-20, 2015 Adventurer Retreat September 25-27, 2015 Master Guide Retreat October 18, 2015 Pathfinder Winter Camp January 29-31, 2016 United Youth Congress (BAYDA) April 13-17, 2016 Pathfinder Spring Camporee June 9-12, 2016