TablaNet: a Real-Time Online Musical Collaboration System for Indian Percussion. Mihir Sarkar
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1 TablaNet: a Real-Time Online Musical Collaboration System for Indian Percussion Mihir Sarkar Thesis Proposal for the Degree of Master of Science at the Massachusetts Institute of Technology Fall 2006 Thesis Advisor Barry L. Vercoe Professor of Media Arts and Sciences Massachusetts Institute of Technology Thesis Reader Tod Machover Professor of Music and Media Massachusetts Institute of Technology Thesis Reader Miller S. Puckette Professor, Music Associate Director, Center for Research in Computing and the Arts University of California, San Diego
2 Abstract Distance education in music stands to benefit from real-time interactions over the Internet. For instance we can imagine an instructor living in a city teaching music to children in villages so as to enhance or help maintain their local traditions. At the same time, online music performance systems rely on real-time communication platforms over fast and robust data networks. In this context I propose to develop TablaNet, a real-time online musical collaboration system for the tabla, a pair of North Indian hand drums. I selected the tabla, not only because of my familiarity with it, but also because of its intermediate complexity as a percussion instrument: although tabla patterns are only based on rhythmic compositions without melodic or harmonic structure, different strokes can produce a variety of more than 10 pitched and unpitched sounds called bols, which contribute to the tabla s expressive potential. Unlike other networked music performance projects, which attempt to optimize the audio stream in order to minimize the network latency, I plan to transmit symbolic information over the network. By listening to individual drum sounds, and automatically recognizing them at the near-end, the system will be able, based on the prior events received, to predict and synthesize rhythmic phrases with the appropriate pitch and tempo at the far-end. The system will be evaluated on quantitative grounds, such as its latency tolerance and audio quality, as well as in terms of the system s playability by tabla players of various levels. i
3 Table of Contents 1 Introduction 1 2 Background Motivation Related work Proposed Approach Research Methodology Initial Study System Design Hardware Implementation Software Implementation Evaluation Expected Contributions Quantitative Results Qualitative Results Planning Deliverables Schedule Resources References 9 Outside Reader Biography 11 Miller S. Puckette ii
4 1 Introduction Hand drums are essential to Indian music; they are not only used for rhythmic accompaniment but also in call-and-response duels and solo performances. However it is sometimes difficult to find instruction for these instruments in areas with different musical traditions (e.g. between the North and the South of India, or between rural areas, where classical instruments may be difficult to come by, and cities, which may have limited access to folk culture). Moreover with people being increasingly mobile and connected, communication services (in particular over data networks) are becoming ever more relevant, both socially (e.g. through social networking ) and culturally as a possible means to sustain indigenous artistic traditions. In this context, I propose to develop TablaNet, a real-time online musical collaboration system for Indian percussion involving machine listening. The main challenge in this application is to overcome network latency. Musicians need to be perceptually synchronized with one another while data travels on the network. I plan to solve this problem by writing software that (i) recognizes individual drum strokes and extracts higher-level rhythmic features from the input signal, (ii) transmits symbolic events over the network instead of an audio stream, and (iii) synthesizes rhythmic phrases at the output by using previous events to predict current patterns. In this project, I will focus my attention on the tabla, the most popular percussion instrument in North India. I expect my results to generalize to other percussion instruments of a similar nature. This work will result in a playable prototype, a simulation environment for testing and demonstration, a video presentation, and my master s thesis, which will document this study. After introducing the background to this project and mentioning previous work in this area, I will outline my approach to solve this problem. I will then present the evaluation criteria, and define the project plan and requirements. 2 Background 2.1 Motivation While growing up in France, I missed being able to play with my musician friends in India and the US. To overcome this situation, we would mail each other multitrack cassettes where we had recorded one or more tracks. The Internet made this process faster, if not easier, but we were still far from being able to jam together. This inspired me to devise a system to enable musicians to play together in real-time over the Internet. 1
5 2.2 Related work Tabla Analysis & Synthesis I shall not describe the tabla in this document (the reader is invited to wait for my master s thesis where background information and references will be provided). Probably because it is one of the most popular Indian instruments, and possibly because of its timbral quality its ability to produce both pitched and unpitched sounds several researchers have investigated the questions of modeling and simulating the tabla. There have been a number of attempts to recognize tabla strokes using statistical pattern classification (from [Gillet and Richard, 2003] and [Chatwani, 2003] to [Samudravijaya et al., 2004] and [Chordia, 2005]). However all these methods analyze recorded performances, and are not necessarily applicable to live performances, which may be affected by varying environmental conditions, and captured with sensors other than microphones. There have been different types of electronic tabla controllers (see [Hun Roh and Wilcox, 1995] and [Kapur et al., 2003a]), some of which use tabla sounds that are generated with physical models [Kapur et al., 2004]. Moreover substantial progress has been made in representing complex rhythms with a linguistic model [Kippen and Bel, 1992] that has been implemented on the Bol Processor [Kippen and Bel, 1994]. However there has been no work, as far as I know, in the area of phrase prediction for percussion instruments (see [Chafe, 1997] on the prediction of solo piano performance) Networked Musical Performance Since the advent of the Internet, musicians have been looking at online music collaboration as the next killer-app. In fact the network music performance space has been and continues to be the source of several commercial endeavors (from the defunct Rocket Network to Ninjam, Audio Fabric, and Lightspeed Audio Labs, a new startup still in stealth mode). However these efforts (e.g. [Cooperstock and Spackman, 2001], [Kapur et al., 2003b], [Sawchuk et al., 2003] and [Weinberg, 2005b]) are restricted by a hard theoretical constraint: the inherent latency of computer networks. This delay, whose minimum is bounded by the speed of light, is undesirable for music traveling over long distances. In spite of that, most current projects still attempt to minimize latency either by sending MIDI commands, or by trying to optimize the trade-off between audio stream compression and algorithmic complexity (e.g. [Lazzaro and Wawrzynek, 2001], [Chatwani and Koren, 2004], [Gu et al., 2004]). Some projects even rely on improved and faster networks, such as the experimental Internet2 [Bargar et al., 1998]. More recently, studies have been conducted on the effects of time delay 2
6 on musician synchronization (see [Chafe et al., 2004], [Chew et al., 2004] and [Mäki-Patola, 2005]). Some researchers, notably Chris Chafe of CCRMA at Stanford University, have also found creative ways to turn network latency to their advantage by converting delays into reverberation [Chafe, 2003]. Thus, despite meeting with limited success, researchers are finding new ways to interact musically over the Internet, and several roadmaps have been proposed for networked musical performance (for instance [Weinberg, 2005a] and [Kapur et al., 2005]). 3 Proposed Approach 3.1 Research Methodology I propose to develop a computer system to enable real-time online musical collaboration between two tabla players. The principles of this application, although specific to Indian percussions, can be extended and generalized to other instruments and cultures. This system will be evaluated with human tabla players using the system in a live setting propitious to musical exchange. We shall also discuss the importance of interactions via other modalities such as speech or vision, which carry instructions, appreciative sounds and gestures, and an excitement factor among the musicians and the audiences at both ends. An initial assessment may be conducted on the importance of visual contact between musicians (in particular tabla players) playing together in order to evaluate the relevance of a networked music performance system offering only audio as a communication channel. Several risks could impede progress on this project; there could be technical difficulties for instance, like a subsystem not attaining the expected quality (e.g. low tabla strokes recognition rate). However risk is inherent to research, and although I shall find ways to mitigate them as much as possible in the course of this study, I shall not detail them further in this document. 3.2 Initial Study I conducted preliminary work where I demonstrated the concept presented in this document by sensing vibrations on the tabla drumhead, analyzing stroke onsets, and transmitting tempo and quantized onset events over a non-guaranteed connectionless UDP (User Datagram Protocol) network layer. The receiver triggered sampled tabla sounds on reception of the events. This application was prototyped in the Max/MSP environment. 3
7 3.3 System Design The proposed system architecture is described in the TablaNet system diagram (fig. 1). We do not go into further details in this proposal about the network infrastructure, or details of the computer system (standard configuration probably under Linux) and audio speakers. Sensors Mixer / amplifier Computer system Speaker Tabla Network Computer system Mixer / amplifier Sensors Speaker Tabla Figure 1: The TablaNet System Diagram 3.4 Hardware Implementation The TablaNet system, although mostly software-based, relies on important pieces of hardware. In order to avoid feedback from the speakers, which play the audio signal generated by the far-end, into a microphone (and thus generating false alarms), I plan to use vibration sensors (most probably piezo-electric films) placed directly on the tabla drumheads. The outputs of these sensors will be fed into a pre-amplified mixer, keeping in mind the frequency range of tabla sounds, and will finally enter the A-to-D converter on the computer. 3.5 Software Implementation The computer program at the near-end will contain code to extract features from the audio input, classify incoming tabla strokes based on those features, and perform higher-level 4
8 operations, like extract the tempo. The application will then transmit the data to the farend computer over the Internet. The receiver will reassemble the packets, and generate a tabla phrase in real-time based on the events received up to that point in time. A main part of the work will be to design the tabla phrase prediction algorithm. The target software environment (i.e. language, IDE) has not been decided yet. Tabla sound synthesis at the farend will either be based on a physical model so as to offer maximum control over the sound quality (e.g. pitch slides), or on sample playback (e.g. wavetable synthesis or soundfonts, which sometimes offer limited instrument control over some sound parameters) in order to limit the additional load in designing a tabla sound synthesis. 4 Evaluation 4.1 Expected Contributions I expect that my research work will result in the following contributions: Design a networked tabla performance system Develop an extensible tabla phrase prediction engine Implement a real-time continuous tabla strokes recognizer Realize a sensor interface for percussion with no audio feedback based on an array of piezo-electric sensors placed on each tabla head and an appropriate amplifier interface Create a real-world musical interaction between two tabla musicians over a computer network 4.2 Quantitative Results The system will be evaluated on the following criteria: Tabla strokes recognition rate, and comparison with existing systems One-way and round-trip time delay (network latency), and comparison with allowable perceptual maximum Tabla phrase prediction error rate Output audio quality by listeners (non-performers) based on a statistical perceptual assessment 5
9 4.3 Qualitative Results In addition to the quantitative assessment, we will examine the system s playability by tabla players of various levels (beginner = less than 1 year experience; intermediate = from 1 to 3 years experience; and expert = more than 3 years experience). Experiments will involve activities in the areas of: Distance learning Rhythmic accompaniment Call and response (called Jugalbandi) Network latency will be simulated using median and worst case figures. After playing on the system for various periods of time, tabla players at both ends as well as the audience will be asked to comment on whether the system meets their expectations in terms of how natural the rhythmic patterns (variety, quantization, etc.) and audio output sound. Results will be collected in the form of a survey and evaluated with a formal quantitative coding system for qualitative data. I hope that the prototype will give musicians the impression of playing with a fellow musician, rather than just playing with (or against) a machine. Questionnaire responses will be included as an appendix to my master s thesis. 5 Planning 5.1 Deliverables The deliverables for this project fall under two categories: a working prototype suitable for live demonstration and simulation (i.e. one tabla player versus the computer), and a technical description of my work in the form of my master s thesis, which will document the design choices, implementation details, and results of this study. In addition, I intend to present the results of this research at appropriate venues (e.g. the Conference on Human Factors in Computing Systems (CHI), the Audio Engineering Society (AES) Convention, the International Conference on New Interfaces for Musical Expression (NIME), or the Sound and Music Computing (SMC) Conference). I will also produce a short audio/video segment to illustrate various usage scenarios of the system in action (e.g. rhythmic accompaniment, call and response). 6
10 5.2 Schedule January February March April May Background research Preliminary tabla strokes dataset collection Discrete tabla strokes identification (offline simulation) COUHES 1 application for data gathering and system testing Sensor interface design and development Complete tabla strokes dataset collection Continuous tabla strokes identification (real-time processing) Article on TablaNet system architecture User interface and system prototyping Networked musical collaboration environment Tabla sound synthesis (sample playback) Master s thesis first draft Learning and prediction of tabla performance Tabla sound synthesis (physical model) System testing and evaluation Master s thesis review and final draft Video footage and production Prototype demonstration Master s thesis submission Article on tabla strokes identification and phrase prediction 1 MIT Committee on the Use of Humans as Experimental Subjects 7
11 5.3 Resources The resources required to carry-on this project are: A tabla set (available from Prof. Barry Vercoe) Microphone, pre-amplifier, audio cables (available) 2 audio speakers (to be procured through an internal channel) 2 computers for demonstration (to be procured through an internal channel) Development platforms (Mac OS X and Windows XP available, Linux to be installed) Audio software and development environment (partially available) Vibration (piezo) sensors (partially available) Electronic parts for sensor interface and pre-amplifier (to be purchased) Participation incentives (gift coupons or the like) for dataset gathering and system testing As far as recording tabla strokes and testing the system are concerned, I have access to a relatively large number of tabla players of various levels at the Media Lab, and through Sangam (the MIT Indian students association) and the music school of Sangeet, a Harvard University student-run organization dedicated to South Asian music. In addition, several Media Lab students can help me with recording and editing the video footage. 8
12 References R. Bargar, S. Church, A. Fukuda, J. Grunke, D. Keislar, B. Moses, B. Novak, B. Pennycook, Z. Settel, J. Strawn, et al. AES white paper: Networking audio and music using Internet2 and next-generation Internet capabilities. Technical report, AES: Audio Engineering Society, C. Chafe. Statistical Pattern Recognition for Prediction of Solo Piano Performance. In Proc. ICMC, Thessaloniki, C. Chafe. Distributed Internet Reverberation for Audio Collaboration. In AES (Audio Engineering Society) 24th Int l Conf. on Multichannel Audio, C. Chafe, M. Gurevich, G. Leslie, and S. Tyan. Effect of Time Delay on Ensemble Accuracy. In Proceedings of the International Symposium on Musical Acoustics, A. Chatwani and A. Koren. Optimization of Audio Streaming for Wireless Networks. Technical report, Princeton University, A.A. Chatwani. Real-Time Recognition of Tabla Bols. Princeton University, Senior Thesis, May E. Chew, R. Zimmermann, A.A. Sawchuk, C. Kyriakakis, C. Papadopoulos, ARJ François, G. Kim, A. Rizzo, and A. Volk. Musical Interaction at a Distance: Distributed Immersive Performance. In Proceedings of the MusicNetwork Fourth Open Workshop on Integration of Music in Multimedia Applications, September, pages 15 16, P. Chordia. Segmentation and Recognition of Tabla Strokes. In Proc. of ISMIR (International Conference on Music Information Retrieval), J.R. Cooperstock and S.P. Spackman. The Recording Studio that Spanned a Continent. In Proc. of IEEE International Conference on Web Delivering of Delivering of Music (WEDELMUSIC), O.K. Gillet and G. Richard. Automatic Labelling of Tabla Signals. In Proc. of the 4th ISMIR Conf., X. Gu, M. Dick, U. Noyer, and L. Wolf. NMP-a new networked music performance system. In Global Telecommunications Conference Workshops, IEEE, pages , J. Hun Roh and L. Wilcox. Exploring Tabla Drumming Using Rhythmic Input. In CHI 95 proceedings, A. Kapur, G. Essl, P. Davidson, and P.R. Cook. The Electronic Tabla Controller. Journal of New Music Research, 32(4): , 2003a. A. Kapur, G. Wang, P. Davidson, PR Cook, D. Trueman, TH Park, and M. Bhargava. The Gigapop Ritual: A Live Networked Performance Piece for Two Electronic Dholaks, Digital Spoon, DigitalDoo, 6 String Electric Violin, Rbow, Sitar, Table, and Bass Guitar. In Proceedings of the International Conference on New Interfaces for Musical Expression (NIME), Montreal, 2003b. 9
13 A. Kapur, P. Davidson, P.R. Cook, P. Driessen, and A. Schloss. Digitizing North Indian Performance. In Proceedings of the International Computer Music Conference, A. Kapur, G. E. Wang, P. Davidson, and P. R. Cook. Interactive Network Performance: a dream worth dreaming? Organised Sound, 10(03): , J. Kippen and B. Bel. Modelling Music with Grammars: Formal Language Representation in the Bol Processor. Computer Representations and Models in Music, Ac. Press ltd, pages , J. Kippen and B. Bel. Computers, Composition and the Challenge of New Music in Modern India. Leonardo Music Journal, 4:79 84, J. Lazzaro and J. Wawrzynek. A case for network musical performance. In Proceedings of the 11th international workshop on Network and operating systems support for digital audio and video, pages ACM Press New York, NY, USA, T. Mäki-Patola. Musical Effects of Latency. Suomen Musiikintutkijoiden, 9:82 85, K. Samudravijaya, S. Shah, and P. Pandya. Computer Recognition of Tabla Bols. Technical report, Tata Institute of Fundamental Research, AA Sawchuk, E. Chew, R. Zimmermann, C. Papadopoulos, and C. Kyriakakis. From remote media immersion to Distributed Immersive Performance. In Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence, pages ACM Press New York, NY, USA, G. Weinberg. Interconnected Musical Networks: Toward a Theoretical Framework. Computer Music Journal, 29(2):23 39, 2005a. G. Weinberg. Local Performance Networks: musical interdependency through gestures and controllers. Organised Sound, 10(03): , 2005b. 10
14 Outside Reader Biography Miller S. Puckette Miller Puckette obtained a B.S. in Mathematics from MIT (1980) and Ph.D. in Mathematics from Harvard (1986). Puckette was a member of MIT s Media Lab from its inception until 1987, and then a researcher at IRCAM (Institut de Recherche et de Coordination Acoustique/Musique, founded by composer and conductor Pierre Boulez). There he wrote the Max program for Macintosh computers, which was first distributed commercially by Opcode Systems in 1990 and is now available from Cycling 74. In 1989 Puckette joined IRCAM s musical workstation team and put together an enhanced version of Max, called Max/FTS, for the ISPW system, which was commercialized by Ariel, Inc. This system became a widely used platform in computer music research and production facilities. The IRCAM real-time development team has since reimplemented and extended this software under the name jmax, which is distributed free with source code. Puckette joined the Music department of the University of California, San Diego in 1994, and is now Associate Director of the Center for Research in Computing and the Arts (CRCA). He is currently working on a new real-time software system for live musical and multimedia performances called Pure Data ( Pd ), in collaboration with many other artists/researchers/ programmers worldwide. Pd is free and runs on Linux, IRIX, and Windows systems. Since 1997 Puckette has also been part of the Global Visual Music project with Mark Danks, Rand Steiger, and Vibeke Sorensen, which has been generously supported by a grant from the Intel Research Council. 11
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