B. All materials shall be listed by an OSHA approved Nationally Recognized Testing Laboratory (NRTL).

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1 16931 STAGE and CCTV STUDIO CONTROLS AND LIGHTING EQUIPMENT ************************************************************************************************************* SPECIFIER: CSI MasterFormat 2004 number: ************************************************************************************************************* PART 1 GENERAL 1.1 WORK INCLUDED A. Provide all labor, materials, equipment and services necessary to provide complete and operating stage lighting control system as indicated on the drawings, and as specified herein. B. All materials shall be listed by an OSHA approved Nationally Recognized Testing Laboratory (NRTL). 1.2 RELATED SECTIONS: Raceway and Conduit Wire and Cable Outlet, Pull, and Junction Boxes Stage Lighting Rigging (Counterweight) Stage Lighting Rigging (Pipe Grid). 1.3 REFERENCES A. Florida Building Coder (FBC) B. National Electrical Code (NEC). C. United States Institute for Theatre Technology (USITT), latest edition. D. Underwriters Laboratory (UL) or other Nationally Recognized Testing Laboratory (NRTL). 1.4 SUBMITTALS A. Submit shop drawings, manufacturer's specifications, installation instructions, and catalog product data including operating and maintenance manuals complete with replacement parts data, before starting work. B. Provide a minimum of 5 sets of full system submittals. Submittals shall be 11" x17", at 1/8" scale, and shall include but not limited to: 1. Catalog cuts for equipment items. These shall contain full information on dimensions, construction, applications, etc. to permit proper evaluation. In addition, they shall be properly identified as to their intended use. Any options or variations shall be clearly noted. Project No. SPECIFICATION GUIDELINES

2 2. Shop and installation drawings and schedules showing all information necessary to explain fully the design features, appearance, function, fabrication, installation, and use of system components in all phases of operation. They shall be approved by the A/E before fabrication, installation, or erection has begun. Any proposed deviations from the specifications shall be starred and noted in 3/8-inch high letters. Only deviations that are equal or upgrade the quality of the specified equipment will be considered. 3. Full system riser diagram(s) illustrating interconnection of system components, how the system attaches to building structure, and any special installation considerations. 4. Full set of equipment manufacturers printed technical data sheets. 5. Additional information, including equipment demonstration, as required by the A/E to verify compliance with specifications. 1.5 QUALITY ASSURANCE A. Regulatory Requirements: Control system components where applicable standards have been established shall be listed by an OSHA approved NRTL. B. Materials, equipment and appurtenances as well as workmanship provided under this section shall conform to the highest commercial standard and as specified and as indicated on drawings. Parts and components not specifically identified or indicated shall be made of materials most appropriate for their use or function and as such resistant to corrosion, thermal, and mechanical stresses encountered in the normal application and functioning of the luminaires. C. All cast parts, including die-cast members shall be of uniform quality, free from blow holes, pores, hard spots, shrinkage defects, cracks or other imperfections that affect strength and appearance, or are indicative of inferior metals or alloys. Exterior surfaces, which do not otherwise receive a finishing coating, shall be machined-sanded or similarly treated and shall be given a minimum of one coat of baked-on clear methacrylate lacquer unless a painted finish is specified. D. Comply with Florida Building Code (FBC). E. Installer Qualifications: 1. The installer of the system herein described shall be acknowledged in business as a Lighting Control Systems Integration Company, hereafter referred to as LCSI. This company shall employ full time Systems Integrators and Project Managers with experience in completing work of similar or greater size and scope. The LCSI shall be responsible for all documentation for equipment in this section, system record drawings, final testing of the system and training of M-DCPS designated personnel as required by this specification. 2. The LCSI shall have experience in the operation and installation of similar equipment associated with the construction and/or renovation of facilities similar in scope to this project. 3. The LCSI shall have been in business for a minimum of 20 consecutive years and shall have no history of bankruptcy. Project No. SPECIFICATION GUIDELINES

3 4. The LCSI shall be an authorized dealer for an adequate number of manufacturers of system products necessary to provide a complete working system meeting the intent of this specification. System products shall include but are not limited to the following: a. Dimming Equipment. b. Control Systems. c. Lighting Fixtures. d. Power Distribution Equipment. 5. The LCSI shall be located within 75 miles of the job-site. 6. The LCSI shall have on staff at least two full-time manufacturer-certified field service technicians and have technical support and assistance accessible 24 hours a day, seven days a week. 7. Project Management: a. The LCSI s shall designate a Project Manager which shall be the main contact between the Manufacturers and A/E from contract award until final sign off. The LCSI s Project Manager shall be the same person throughout the entire course of the project, unless otherwise approved by the A/E. b. The LCSI s Project Manager shall attend a Kick-Off Meeting at the project site office or a place to be designated. The objectives of the Kick-Off Meeting are: 1) Introduce the Project Team Members. 2) Review the Project Schedule. 3) Review the Scope of Work and any additional materials and documents not in the Scope of Work. 4) Layout the creative intent of the Project 8. Approved Lighting Control Systems Integration Companies shall be the following, or other A/E approved equal: Barbizon Lighting Co Interchange Circle South Miramar, FL LCSI shall submit the following information at time of submittal: a. A listing of 10 equivalent installations including: 1) Name, address, and current telephone number of Owner. 2) Name, address, and current telephone number of A/E or theater consultant associated with the installation. 3) Scope of work of the installation including all sub-contractors and manufacturers. 4) A brief written description of the LCSI s operation, including facilities, departments and key personnel. 5) Biographical information of the Project Manager and integration team members who will be assigned to this project. 6) A list of all sub-contractors who the LCSI proposes to use including their qualifications to perform the work. Project No. SPECIFICATION GUIDELINES

4 1.6 RECORD DRAWINGS AND MANUALS A. Record Drawings 1. Submit two complete sets of Record Drawings reflecting in detail, the actual finished installation of the complete Stage Control and Lighting Equipment system. The Record Drawing shall also include a Bill of Materials for future maintenance and repair of the system. a. Each drawing shall be dated and stamped as a Record Drawing. b. Prints shall be full sized, stapled into sets. They shall be fully legible. c. Contractor shall provide revised Record Drawings to include any revisions or modifications performed during the 2-year warranty period The Contractor shall provide revised Record Drawings during the warranty period for any system revision or modifications performed on the system. Any future revisions or modifications during the warranty period shall require that the Record Drawings be updated by the LCSI. B. Maintenance and Operations Manuals 1. Manuals shall be bound in loose-leaf binders and labeled with tabbed dividers for easy reference. 2. The Installer shall provide two sets of Instructions and Maintenance manuals to M- DCPS. The manuals shall consist of, but not be limited to: 1.7 WARRANTY a. System Description. b. User Operating Instructions. c. User Maintenance Instructions. d. Catalogue Cut Sheets for all Stage Control and Lighting Equipment installed under the Work. e. Spare Parts Listing f. 11 x 17 reduced drawings of all system assemble drawings needed to perform system maintenance. A. The Contractor shall provide a non-prorated two-year labor and material warranty for the complete system, effective from date of substantial completion. Within this warranty period, the LCSI shall be responsible for repair and replacement of system deficiencies. B. The Contractor shall offer an extended annual Maintenance and Service Contract after the end of the two year warranty period for M-DCPS consideration. Project No. SPECIFICATION GUIDELINES

5 PART 2 PRODUCTS 2.1 LIGHTING CONTROL CONSOLE ************************************************************************************************************* NOTE TO SPECIFIER: A/E shall edit the following section based on the Scope of Work, and which type of Lighting Control Console will be selected. ************************************************************************************************************* ************************************************************************************************************* The following paragraphs describe the Stage Lighting Control Console for use at Elementary School Cafetoriums, Middle School Cafetoriums, K-8 Center Cafetoriums, Senior High School Cafetoriums, Middle School Language Arts Laboratories, and Senior High School Language Arts Laboratories. ************************************************************************************************************* A. Lighting Control Console (For use at Elementary School Cafetoriums, K-8 Center Cafetoriums, Middle School Cafetoriums, Senior High School Cafetoriums, Middle School Language Arts Laboratories and Senior High School Language Arts Laboratories): 1. General a. The lighting control console shall be a self-contained touch-based computer system designed specifically for stage and studio lighting control. It shall be the Cognito2 Pro 1024 Lighting Control Console as manufactured by Pathway Connectivity or other A/E approved equal. b. The console shall be capable of controlling 1024 attributes (output addresses) assigned to as many as 600 individual fixtures ( lights ). Data shall be transmitted using ANSI E R2013 (DMX512A) via two built-in 5-Pin XLR data ports. Control data shall be simultaneously be transmitted over Ethernet using Pathport Protocol as well as ANSI E (Streaming DMX over ACN) and ArtNet. c. Twenty fader and bump button pairs shall be provided for direct control of lights intensities. d. Intensity, Color, Position and Shape attribute control shall be accessible using graphical tools on the touchscreen or four encoder wheels that surround the touchscreen. e. Lighting looks shall be stored as Memories and/or Cues and the console shall store 1000 or more such Memories with an imperceptible impact on run-time performance. Lighting shows shall be stored on non-volatile memory without the need for the operator to invoke a save operation. Show files shall be archived using a USB thumb drive. f. Multiple parameter lighting fixtures shall be controlled using natural language control that utilizes real-world values in sensible units such as percentage, degrees, hertz, revolutions-per-minute and enumerated operations such as Reset and Low Fan Speed versus data-level values such as a number between 0 and 255 g. Attribute assignments used on one fixture type, when applied to another fixture type, shall produce predictable results. Lighting fixtures of one type shall be easily swappable to another without the need to run utilities or macros to translate data. h. The console shall consist of a single enclosure with a fully integrated processor. i. The console shall not have any internal user-serviceable components. j. The console shall be CE labeled. Project No. SPECIFICATION GUIDELINES

6 2. Electrical and Mechanical a. The console shall be provided with a UL, cul Listed, CE labeled, external 24V DC power supply rated for VAC, 50-60Hz, 1.5A input. b. The console shall be a IEEE 802.3at-2009 Power-over-Ethernet powered device. c. The console shall consist of a high-quality injection molded plastic case fitted to a formed steel base pan with an integral I/O connector panel. d. The console shall be provided with a custom-printed fabric dust cover. e. The console shall be convection cooled. f. The formed steel base pan shall incorporate two strain relief attachment assemblies adjacent to the connector panel for cable management. g. The connector panel shall be recessed under the top rear console surface to allow the console to require no more than 12 of counter space depth including cable management. h. The connector panel shall incorporate a Kensington security lock hole. i. The I/O connector panel shall incorporate the following: 1) A 12-24V, 2.5mm center-positive power input with associated LED indicator. 2) Earth ground termination post. 3) One RJ45 10BASE-T/100BASE-TX Ethernet port with associated LED indicator. 4) Two XLR5 Female DMX512 OUT ports with associated LED indicator. 5) One XLR5 Male DMX512 IN port with associated LED indicator (Firmware enabled on Pro model). 6) Three DIN-5 ports for MIDI Show Control Out, Thru and In (Firmware enabled on Pro model). 7) One DB9 connector for serial API control and three contact closures (Firmware enabled on Pro model). 8) Two USB Type A ports. j. The console shall have a rear-illuminated pushbutton that shall serve to power the console On. Pressing the pushbutton when the console is powered On shall provide the operator with selectable options on the touchscreen to: Power Off; proceed to Setup, put the console in Wall Station mode or; Cancel and return to console operation. Pressing the power button for five seconds shall power the console off. k. The console shall have a rear-illuminated PIN function pushbutton. The operations of the PIN pushbutton are discussed in Part 4 of this specification: Slider Operation. l. The console shall have an integral color 7 diagonal capacitive touch screen with 800 X 480 resolution or better. m. The console shall have twenty (20) 60mm faders Sliders with associated RGB rear-illuminated bump buttons for controlling lights intensities or recorded Memories. n. The console shall have four color-coded, rear-illuminated, detented rotary encoder dials wheels with associated rear-illuminated pushbuttons labeled A, B, C and D. o. The Wheels shall have detents that operate in tandem with the fixture definitions such that each tick of the Wheel relates to one unit (e.g., percentage, degree, RPM, Hertz, etc.) of control. Project No. SPECIFICATION GUIDELINES

7 p. The console shall have four color-coded, rear-illuminated pushbuttons for choosing the control tasks of Intensity, Color, Position and Shape. q. The console shall have four color-coded, rear-illuminated pushbuttons for choosing Release, Help, Edit and Record. r. The console shall incorporate two playbacks, each consisting of rear-illuminated PLAY and PAUSE/BACK pushbuttons and an Intensity level fader. s. The console shall have a Grand Master fader with associated rear-illuminated Black Out ( DBO ) pushbutton. t. The console shall have a Memory Master fader with associated rear-illuminated Black Out pushbutton. u. The console shall have two rear-illuminated SHIFT pushbuttons. v. The console shall be approximately 19 (483mm) wide, 11.5 (292mm) deep and 3 (76mm) high and shall weigh approximately 8 lbs. 3. Cognito Console Operating System a. The console shall display upon the capacitive touchscreen the four major tasks used to control lights and devices in the lighting system. The selection of one task shall clearly and concisely show, by populating a task-related toolbar, the available options and tools that may be used in that task. b. The Select task shall provide graphical, numeric and textual feedback on the lights number, type, current intensity level, current color and other attributes where appropriate. The touching of each light on the screen shall select the light for manipulation in the Control task. 1) Both graphic and numerical Intensity information for a light shall be displayed in a defined set of colors to provide the operator with specific feedback as to what action caused the light to be at its current intensity. a) Red shall indicate a Slider set the intensity. b) Grey shall indicate a Slider has preset the intensity in the PIN blind mode. c) Yellow shall indicate a Memory set the intensity. d) Cyan shall indicate a cue set the intensity and the level increased from its state before the cue action. e) Green shall indicate a cue set the intensity and the level decreased from its state before the cue action. f) Magenta shall indicate a cue set the intensity and the level remained unchanged from its state before the cue action. 2) The Select Standard subtask shall display a list of console-defined grouping of lights (i.e. All, None, Even, Odd, Dimmer, RGB) that may be selected or deselected when the touchscreen icon for that specific group is touched. 3) The Select Groups subtask shall display a list of operator-defined groups of lights (i.e. Fronts, Cyc, Tops) that may be selected or deselected when the touchscreen icon for that specific group is touched. 4) The Select Recent subtask shall display a list of dynamically built groups of lights recently selected by the operator. Such groups may be selected or deselected when the touchscreen icon for that specific group is touched. Project No. SPECIFICATION GUIDELINES

8 5) The Select Settings subtask shall populate a toolbar with methods of changing the properties of the selected light(s). a) Choosing Light Type shall allow the operator to select the desired light by using Wheels to scroll through generic fixture types or manufacturer and brand-specific fixture lists. b) Choosing DMX Address shall allow the operator to set (patch) the light s DMX start address. The light s DMX footprint shall be automatically applied. If several lights are selected, their DMX start address and footprint shall be applied sequentially. c) Choosing Properties shall allow the operator to apply a label to a light and set its gel color. d) < and > icons on the touchscreen shall allow the operator to bank to the left or to the right in the lights display. e) While a light is selected, holding the left or right Shift key pushbutton shall cause the < and > icons to select the previous or next light. f) While multiple lights are selected, holding the left or right Shift key pushbutton shall cause the < and > icons to perform a previous or next light function within the range of the selected lights. g) In the Select task, + and icons on the touchscreen shall act to display a smaller or larger number of lights on the touchscreen. Lights shall be display in groups of 10, 20, 40, 60 or 100 lights. h) In the Select task an Airplane icon shall present the operator with dynamically sized pages of lights that shall facilitate quick and efficient movement throughout the global range of lights in the show file. For example, if the current show uses 100 light and the lights are displayed in groups of 10, the Airplane icon will act to display 10 pages of lights as Page 1 of 10, Page 2 of 10, and so on through Page 10 of 10. Pressing Page 3 of 10 will cause the touchscreen to display lights 21 through 30. i) The Select task shall have an active Selected/Captured icon to display the number of lights selected. (1) If a light (or lights) is (are) captured by a Slider in Intensity mode or by any of the attribute Control functions, the Selected/Captured icon shall turn red and display the legend CAPT to indicate that one or more lights are captured. (2) When lights are selected and/or captured, pressing the Selected/Captured icon shall first cause selected lights to be released and a subsequent press shall cause all other captured lights to be released. (3) If one light is captured, the icon shall report the fixture number associated with the light. If multiple lights are captured, the icon shall report the total number of captured lights. j) The Select task shall have an active Filter icon to access and indicate the use of specially sorted groups of lights in the show. (1) No Filter shall act to cause all lights in the show file to be displayed on the touchscreen. Project No. SPECIFICATION GUIDELINES

9 (2) In Use shall act to cause all lights in the show file that are in use (intensity level above 0%) to be exclusively displayed on the touchscreen. (3) Left Playback shall act to cause all lights being driven to an intensity or attribute state by the left playback to be exclusively displayed on the touchscreen. (4) Memory shall act to cause all lights being driven to an intensity or attribute state by a Memory to be exclusively displayed on the touchscreen. (5) Selected shall act to cause all selected lights to be exclusively displayed on the touchscreen. (6) Not In Use shall act to cause all lights not in use (intensity level at 0%) to be exclusively displayed on the touchscreen. (7) Right Playback shall act to cause all lights being driven to an intensity or attribute state by the right playback to be exclusively displayed on the touchscreen. k) The Select task shall have an Information icon that shall display information about the lights such as DMX start addresses. l) The Control task shall be divided into four families of attribute control that may be accessed through icons on the touch screen or through pushbuttons at the left of the touchscreen. Only the Control attributes supported by the currently selected light(s) shall be active. m) Control Intensity shall populate a toolbar with a number of methods for setting intensity of the currently selected light(s). n) Choosing Wheels in the Intensity task shall display a Wheel Bank tool bar with the following: (1) The Wheel Bank shall provide a Control tool for intensity control using a Wheel. (2) Where applicable, the Wheel Bank Control tool shall provide natural control for functions such as Lamp On, Lamp Off Reset, Recalibrate Light, Fan Speed, etc. (3) Where applicable, the Wheel Bank shall provide a Timing tool for natural language control of functions such as Position timing, Color timing, Lens timing and Gobo timing. o) Choosing Advanced in the Intensity task shall display icons on the touchscreen for functions such as Desk Lock Intensity, Desk Lock Light, release Tech Lock Intensity, Default Intensity, Release Intensity, Knockout Intensity, Knockout Light. p) Choosing Libraries in the Intensity task shall display shortcut Intensity options for Out (0%), 10%, 20%, 50%, 80%, 90% and Full (100%). q) When the Libraries tool is chosen, the A pushbutton will select 20%, the B pushbutton will select Out (0%), the C pushbutton will select Full (100%), and the D pushbutton will select 80%. r) Any intensity selected with the Libraries tools shall be adjustable by the Raise/Lower icons displayed in the Libraries tool. s) Choosing IRGB in the Intensity task shall display tools on the touchscreen for adjusting Intensity, Red, Green and Blue. Project No. SPECIFICATION GUIDELINES

10 t) For each of the Intensity, Red, Green and Blue attributes, the touchscreen shall graphically display the Wheel that shall manipulate that particular attribute. u) The graphic representation of the attribute may be operated with an icon on the touchscreen. v) Each attribute shall be provided with a Raise/Lower icon that shall manipulate the particular attribute. w) When a selected light with CTO or RGBA or RGBW or RGBAW properties is set to operate under Console CCT during programming, the Cognito software shall use the additional attributes in the light to produce the desired Correlated Color Temperature in response to manipulation of the color attributes. x) When a selected light has color mixing attributes and the color is mixed to a particular hue, continually asserting Red or Green or Blue with the Wheels or the Raise icon shall cause the console to subtract the colors not being asserted. For example, 100% red, 50% green 0% blue will produce an amber color in the light. Continually asserting Blue will automatically produce blue without the operator needing to takes steps to adjust Red and Green to 0%. 6) Choosing Effects in the Intensity task, followed by New Effect, shall display a library of intensity effects such as Marquee, Wave, Strobe, Twinkle, Flash On, and Flash off. When a specific effect is selected, the Wheels shall control the parameters of the effect that may be adjusted by the operator, such as Rate, Size and Repeat, in order to customize the effect. a) When an effect is running, a Stop Effect command icon shall appear on the touchscreen. b) A Cue Action may be added to recorded cues to invoke the Stop Effect command. c) Alternately, an Effect shall stop if all lights using the effect are taken to new values in subsequent cues. d) Effect parameters changes may be recorded in cues and fade from cue to cue. For example, the rate of a strobe can be recorded to increase from one cue to another. 7) Control Color shall populate a toolbar with a number of methods for adjusting color attributes of the currently selected color-changing lights. a) Choosing Wheels in the Color task shall display a Wheel Bank tool bar, which shall include a Color Mixing tool and, where applicable, Color wheel controls, Color Correction and Aux (auxiliary) Colors tools. Project No. SPECIFICATION GUIDELINES

11 (1) The Color Mixing tool shall allow the operator to select the Color Space to be used for adjusting and fading the lights color and displaying the attribute parameters the Wheels shall control according to the selected Color Space. Color Space Wheel A Color Wheel B Color Wheel C Color Wheel D CMY Cyan Magenta Yellow RGB Red Green Blue HSV Hue Saturation Value (2) For LED fixtures, a Color Correction tool shall allow the operator to select the mode of Correlated Color Control, such as Console or Direct. (3) For seven-color LED fixtures, Aux Color tools shall allow the operator to directly mix the lights available colors. (4) Other color controls, such as selecting colors from a fixed color wheel in a light, shall be available. b) Choosing Advanced in the Color task shall display icons on the touchscreen for functions such Desk Lock Color, release Tech Lock Color, Default Color, Release Color and Knockout Color. c) Choosing Libraries in the Color task shall make the user-defined colors and the individual colors from the Apollo, Gam, Lee and Rosco swatch books available for selection. d) Choosing Picker in the Color task shall cause the touchscreen to display a color gamut for creating color in the selected lights. (1) Picker shall include a tool to select Single Color, Rainbow Mirror Left, Rainbow Mirror Right, Rainbow Mirror Right and Saturation Spread that shall be applied across a range of selected lights. (2) Picker shall include a tool to adjust the width of a Rainbow or Spread. e) Choosing Effects in the Color task, followed by New Effect, shall display a library of color effects such as Rainbow and Step. When a specific effect is selected, the Wheels shall control the parameters of the effect that may be adjusted by the operator, such as Rate, Size, Offset and Repeat, in order to customize the effect. (1) When an effect is running, a Stop Effect command icon shall appear on the touchscreen. (2) A Cue Action may be added to recorded cues to invoke the Stop Effect command. (3) Alternately, an Effect shall stop if all lights using the effect are taken to new values in subsequent cues. Project No. SPECIFICATION GUIDELINES

12 (4) Effect parameters changes may be recorded in cues and fade from cue to cue. For example, the rate of a rainbow effect can be recorded to increase from one cue to another. 8) Control Position shall populate a toolbar with a number of methods for adjusting position attributes in the currently selected automated lights. a) Choosing Wheels in the Position task shall display a Wheel Bank tool bar. The tool bar shall be populated with controls appropriate to the pan and tilt attributes in the selected light(s). (1) Wheels shall be used to select Pan/Tilt Mode (Polar or Linear). (a) Cues or Memories recorded using Linear mode shall manipulate the movement such that the light beam moves from A to B in a straight line and at a constant velocity. (b) Cues or Memories recorded using Polar mode shall manipulate the movement of the lights in the traditional way such that the light beam travels from A to B in an arc. (2) Choosing Advanced in the Position task shall display icons on the touchscreen for functions such as Desk Lock Position, Invert Pan, Invert Tilt, Release Tech Lock Position, Default Position, Knockout Position. (3) Choosing Libraries in the Position task shall make the user-defined position palettes (pan and tilt attributes) available for selection. (4) Where appropriate, Shape attributes, such as shutter, iris and edge, shall be recorded in Position Libraries. (5) Choosing Joystick in the Position task shall cause the touchscreen to display a joystick tool for relative position control of the selected lights. (6) Choosing Bullseye in the Position task shall cause the touchscreen to display a track pad tool for absolute position control of the selected lights. (7) Choosing Effects in the Position task, followed by New Effect, shall display a library of effects such as Ballyhoo, Can Can and Circle. When a specific effect is selected, the Wheels shall control the parameters of the effect that may be adjusted by the operator, such as Rate, Size, Offset and Repeat, in order to customize the effect. (a) When an effect is running, a Stop Effect command icon shall appear on the touchscreen. (b) A Cue Action may be added to recorded cues to invoke the Stop Effect command. (c) Alternately, an Effect shall stop if all lights using the effect are taken to new values in subsequent cues. (d) Effect parameters changes may be recorded in cues and fade from cue to cue. For example, the size of a circle can be recorded to increase from one cue to another. Project No. SPECIFICATION GUIDELINES

13 9) Control Shape shall populate a toolbar with a number of methods for adjusting gobo and lens attributes in the currently selected automated lighting fixtures. a) Choosing Wheels in the Shape task shall display a Wheel Bank tool bar. The tool bar shall be populated with controls appropriate to the controllable gobo and lens attributes in the selected light(s). b) Choosing Advanced in the Shape task shall display icons on the touchscreen for functions such Desk Lock Shape, release Tech Lock Shape, Default Shape, Release Shape and Knockout Shape. c) Choosing Libraries in the Shape task shall make the user-defined shape palettes (gobo and lens attributes) available for selection. d) Choosing Effects in the Shape task, followed by New Effect, shall display a library of effects such as Iris, Zoom and Edge. When a specific effect is selected, the Wheels shall control the parameters of the effect that may be adjusted by the operator, such as Rate, Size, Offset and Repeat, in order to customize the effect. (1) When an effect is running, a Stop Effect command icon shall appear on the touchscreen. (2) A Cue Action may be added to recorded cues to invoke the Stop Effect command. (3) Alternately, an Effect shall stop if all lights using the effect are taken to new values in subsequent cues. (4) Effect parameters changes may be recorded in cues and fade from cue to cue. For example, the offset of an iris effect can be recorded to increase from one cue to another. c. The Record task shall record the current state of the lights into one of four categories. When recording, users shall be able to set various attributes of the item, such as label and timing options. 1) Record Memory shall record the current console output into a Memory assigned to a Slider for later recall of an entire lighting look. Memories shall reside on a Memory page. A Memory page shall be capable of storing up to 400 Memories and there shall be no practical limit on the number of Memory pages. a) While recording a Memory, the Memory may be labeled. b) While recording a Memory into a Slider, the Slider s associated bump button may be assigned independent fade up and fade down timings by the operator. c) While recording a Memory into a Slider, the operator may set the action of the Slider s associated bump button as: (1) Momentary (default), so the Memory is active only while the bump button is depressed. (2) Disabled, so the bump button is inactive. (3) Toggle, so that pressing the bump button once will fade up the Memory, while pressing the button a second time will fade down the Memory, using the operator set timings. Project No. SPECIFICATION GUIDELINES

14 (4) Radio, so that the Memory recalled by the bump button is grouped with one or more other Memories, of which only one may be active at any time. 2) Record Cue shall record the current console output into a cue for later recall of an entire lighting look. Cues shall reside on a Playlist for later recall in a sequenced operation. Cues shall fade and delay parameters of each of the four attribute families (Intensity (up and down times), Color, Position and Shape). A Playlist shall be capable of storing up to at least 1000 cues and there shall be no practical limit on the number of Playlists. a) While recording a Cue, the Cue may be labeled. b) While recording a Cue, the operator may set: (1) Independent Fade and Delay timings for Intensity Up, Intensity Down, Position, Color, and Shape. (2) Follow Cue behavior (Wait for Go, Follow After Fade, Follow in Time, Follow Immediately) and Follow Timing. (3) Link behavior, so Cues may loop or be recalled out of order. c) Cues incorporating Effects shall show an effect icon in the cue. d) Cue Actions may be included in recorded cues to: (1) Run other Playlists. (2) Run Memory bump buttons. (3) Play Sounds. (4) Release all Lights. (5) Release all Tech Locks/Desk Locks. (6) Lockout neato connections. (7) Power down the console. (8) Send MIDI strings. (9) Cues containing Cue Actions shall show an action icon in the cue. e) Record Library shall record manually adjusted attributes, automatically filtered by attribute family, to Libraries for each of Color, Position and Shape. f) Record Group shall record selected lights into a group for easy recall during programming sessions. d. The Play task shall configure the touchscreen for specific playback scenarios. Regardless of the screen layout, the two PLAY pushbuttons on the two Playbacks shall remain active, as shall the 20 Memory Sliders. e. Play Memory shall optimize the touchscreen to show what Memories are currently assigned to the 20 Sliders. Touching one of the Memory labels then pressing edit shall allow changes to properties such as its label, bump mode and bump timing. Edit shall also allow the moving and deleting of Memories. Arrow icons shall provide banking to additional sets of 20 Sliders. The active Memory Page is chosen on the Play Memory toolbar. f. Play L[eft] Playback and Play R[ight] Playback shall optimize the screen to show Playlists and shall be used to assign a Playlist to one or both of the Playbacks. The touchscreen shall show the properties and progress of advancing cues and clearly show which cue the console is currently resting in. Touching one of the Project No. SPECIFICATION GUIDELINES

15 cues in a Playlist then pressing the Edit pushbutton shall allow changes to cue properties such as label, timing, follow and wait properties, and adding Cue Actions. Edit shall also allow the moving and deleting of cues. g. The Play Mixed task shall configure the touchscreen with a condensed layout consisting of the Left Playback, the Right Playback and Memories. Editing of Memories and cues is not supported in this task. 4. Console Slider Operation a. In the Select task, the 20 Sliders may be used to set lights intensities. Filtering, paging and zoom icons shall allow control and display of greater or lesser numbers of lights. b. In the Select task, the 20 pushbuttons below the Sliders shall temporarily take the associated light s intensity to full (bump) when pressed. Holding down the Shift pushbutton key while pressing the bump button shall cause the light to be latched at full until Shift+Bump is pressed again. c. In the Play task, the 20 Sliders shall control all attributes of lights that have been recorded to the corresponding Memory. Intensity attributes shall respond at a highest-takes-precedence level, whereas all other attributes shall use latest-takeprecedence. d. Any attribute(s) of any number of lights may be controlled by successively activating more Memories. When deactivating (fading down) these Memories, the lights shall automatically take on the value of the remaining active Memories. There shall be no need for the operator to re-assert prior Memories. This activation/deactivation sequence may happen in any order and predictable results shall always prevail. e. In the Select or Play task, when the bank of Sliders displayed onscreen is changed, indicator lights shall warn the operator that the Slider (hardware) level does not match the associated light s intensity. The operator may adjust the Slider to match the correct level before the light s level changes on the stage in order to prevent lighting levels from jumping or slamming upon Slider movement. f. In either the Play or Select tasks, the operator may press the PIN button to hold the stage output, allowing Sliders, buttons, touchscreen icons and Wheels to change the attributes of any lights (in Blind mode), without change to the lighting state on stage. Pressing the Pin button again shall cause a smooth cross-fade from the live stage state to a new live stage state using the attribute levels set in Blind and thus accomplish two-scene operation. Pressing Shift+Pin shall allow the operator to set the desired fade time for the crossfade. g. The console shall have a SETUP option where the 20 Sliders shall always control all the attributes of lights, that have been recorded to the corresponding Memory, in all four tasks (Select, Control, Record and Play). 5. Console General Operation a. At any time, the operator may press the Record button to save a lighting setting. When activated, the user shall be presented with options such as where to record, what to label it, and various other properties that may be altered, such as timing information. This operation shall use sensible defaults so that a user may execute this command with as few as two button presses (for example, RECORD+BUMP to record a Memory to a Slider or RECORD+GO to record a Project No. SPECIFICATION GUIDELINES

16 cue in a playlist or RECORD+RECORD to record to the next available Memory or Cue). b. When the operator adjusts a light s intensity or any of its other attributes, a Release button shall allow those changes to be discarded and cause the light(s) to return to the previous control state (whether that be from a Memory, from a cue or its default values). c. A lock function shall be available to selectively prevent changes to a light s intensity, color, position or shape attributes. Locking a light shall not prevent the operator from continuing to program the show including the ability to set new values for that light. The light shall be shown as locked in the Select task screen. d. When Libraries are applied to lights and those lights are subsequently recorded into Memories or cues, any updates to the Libraries shall be reflected in the playback of the Memories or cues without further action required on behalf of the operator. e. A show file may contain as many as 20 Playlists. Any and all of those Playlists may be assigned to either of the two Playbacks. Playlists may also be controlled without being assigned to a Playback via on screen icons, external show control via the API (firmware enabled in pro Models only) or ios remotes. f. Memories and cues may be organized and reordered using drag-and-drop operations. Memories may be copied from Slider to Slider, from Slider to Playback, from Playback to Slider and from Playback to Playback. g. In addition to normal operation, the console shall have several Wall Station modes: h. In Wall Station Locked Mode the hardware and touch screen shall be inactive or locked. A logo may be displayed. At the operator s discretion, a password may be required to exit this mode. i. In Wall Station Bump Button Mode, the touchscreen shall show 2, 4, 8, or 20 icons representing Memory Bump Buttons. When the icon or the corresponding hardware pushbutton is pressed, the memory associated with the bump button shall be recalled. The bump button shall behave as defined in Section At the operator s discretion, a password may be required to exit this mode. j. In Wall Station Playlist Mode, the touchscreen shall show the current Cue in the Playlist, and its current state (i.e. fading, paused, complete). A GO and PAUSE/BACK icon shall also be displayed. By touching the icons, or the associated GO and PAUSE/BACK pushbuttons, the Playlist may be run by the operator. At the operator s discretion, a password may be required to exit this mode. 6. Console Setup Mode a. The Setup mode shall be outside of the general operational screens the operator interacts with during Select, Control, Record and Play. b. In Setup mode the operator shall be able to manage various aspects of the console and the show file including but not limited to: 1) System settings a) Time b) Touchscreen calibration c) Sliders always play memories ON OFF d) Number of Lights in show. e) Console Name Project No. SPECIFICATION GUIDELINES

17 f) Time Zone g) Astronomical location h) Record Only Changes YES NO 2) Network Setup a) Advanced b) Automatic c) Pathport d) Static 3) DMX512 a) Select DMX512 refresh rate option (1) Slow (2) Medium (3) Fast (4) Maximum b) DMX512 port configuration option (1) (2) (3) Off 4) Network DMX512 a) Pathport universe offset or Off b) Art-Net universe offset or Off c) sacn (E1.31) universe offset or Off d) KiNet universe offset or Off 5) neato a) Define neato access password b) Define neato device access (1) Allow all devices (2) No new devices allowed (3) No devices allowed c) Wallstation Mode (1) Mode (a) Logo only (b) Playlist (c) Memory buttons (2) Unlock Password Project No. SPECIFICATION GUIDELINES

18 d) Install console channel & feature upgrade authorizations 6) Software (1) Starter to Pro 512 (2) Starter to Pro1024 (3) Add 512 (2048 max) (4) Add 1024 (2048 max) a) Display software release date b) Display console serial number c) Display console Authorization d) Display fixture definition release date e) Update system 7) Show file a) Save Show to USB b) Open Show from USB c) Create a new show d) Open a different show file e) Open a previous version of this show f) Save show as g) Delete a show file ************************************************************************************************************* NOTE TO SPECIFIER: The following paragraphs describe the Lighting Control Console for use in Senior High School Auditoriums and Senior High School Closed Circuit TV (CCTV) Studios. ************************************************************************************************************* B. Lighting Control Console (For use in Senior High School Auditoriums and Senior High School Closed Circuit TV (CCTV) Studios): 1. General a. The lighting control console shall be microprocessor based and specifically designed to provide complete control of stage, studio and entertainment lighting systems. An open architecture system using non-proprietary interfaces to permit upgradeability shall be used. The lighting control console shall be the NEO Lighting Control Console manufactured by Philips Strand Lighting or equal. b. The system shall provide control of 2 Universes of DMX (1,024 output parameters). Output shall be distributed over a 10/100/1024 MB Ethernet network using Philips Strand Lighting ShowNet, E1.31 (sacn), Pathport, KiNet 1 & 2, ArtNet, simultaneously as well as E USITT DMX 512/1990-A outputs over four (4) DMX 5pin XLR outputs. c. The system shall support full bi-directional RDM communication with compatible RDM Network devices via the four (4) DMX connections on the Neo control console. RDM communication shall adhere to ANSII standard E Entertainment Technology RDM Remote Device Management over DMX512 Networks. Supported RDM features shall include: Project No. SPECIFICATION GUIDELINES

19 1) Discovery and Identification of RDM capable devices 2) Setting of start addresses, operating modes and additional settings as exposed by connected devices and controllable via RDM 3) Remote viewing of data as provided by connected devices 4) Error reporting as provided by connected devices d. An infinite number of cues, cue lists, groups, presets, palettes, macros, effects, snapshots may be contained in non-volatile electronic memory and stored to an onboard solid-state hard drive and to any USB storage devices. e. Recorded cue lists (Unlimited) may be played back simultaneously on 95 faders. Channels shall, by default, respond to cue information by last instruction, with timing control provided for all cues. f. The Neo control console may be programmed in Tracking, Hybrid Tracking or Cue Only mode by the user as a system default and overridden on individual record actions as required. g. A Master A/B motorized fader set shall be provided. The 60mm motorized fader set can execute move fades. Five (5) Additional 60mm motorized playback faders are also provided for multiple cue playback options over an unlimited number of fader pages. h. Ten (10) 60mm motorized multifunction faders are also provided in addition to the above. These multifunction faders give the end user additional playback faders, additive, inhibitive or effect submasters. Two (2) dedicated, addressable motorized grand masters and one rate master are provided as well. i. A rate master shall be provided. The 60mm motorized fader can be set to execute all master timing across the console functionality allowing for on the fly busking timing. j. A set of four (4) push button soft touch encoders and companion LCD play back screens shall be included for control of multichannel luminaires. Each LCD playback screen will give the user feedback on the rotary encoders state, value, and graphic. Encoders may be operated in coarse or fine mode. Tactile feedback for full frame operations shall be provided.. k. A high-resolution level wheel shall be provided to control intensity for selected channels and scrolling/zoom for some displays. l. An integrated track ball and alpha-numeric keyboard shall be included for screen navigation, software interaction, cue labeling, patch labeling, or non -numeric command line functions using the Alpha numeric text call up function feature. m. Each Control Console shall support three (3) HD multi-touch monitors and support HDMI, DVI, and Display port device outputs. Each display is user definable. n. Control surface buttons shall be backlit. The backlighting shall provide indication of functional states through both color change and intensity. Back lit buttons shall also indicate follow me programming which will allow the novice user to follow the next key press sequences needed when command line programming. o. Control and programming features for intelligent lighting fixtures shall also include: a standard library of fixture profiles, the ability to copy and edit existing profiles and create new profiles and patch displays. p. User-definable, interactive displays may be created magic sheet view. These displays, which can be used in live and blind operating modes, allow graphical layout of channels and system shortcuts such as Palettes and Groups. q. Software upgrades shall be made by the user via USB flash drive; changing internal components shall not be required. Project No. SPECIFICATION GUIDELINES

20 r. Show data may be created and modified on a personal computer, using either Windows 7, or Windows 8 operating systems, with a free offline editing application. The program shall also allow output to visualization software supporting the same protocols as the lighting system. s. FTB (full tracking back up) Synchronized backup shall be provided via another full console on the network or by use of a remote processor unit. The backup console or Rack mount controller shall maintain synchronized playback with the master and shall take over control of the lighting system upon loss of communication with the master, either automatically or upon user confirmation. t. Multiple users may access show data from the main control console. Each user shall have an individual workspace. User identification may be assigned to more than one control device, allowing users to work in tandem, or allowing a remote access user to mirror the current display format and mode. u. Show files are simultaneously saved across the system to each mapped integral hard drive, flash drives and external network drives. v. The control console shall provide a pull out drawer housing an external alphanumeric keypad and USB Charging and Data Port. w. The lighting control console shall feature a flexible hardware and software design. Control channel counts, automated lighting support, help files, and additional control hardware shall be easily upgradeable. x. Minor revisions of operating software and an off-line editor shall be available to the user via download from the manufacturer's web site at no additional cost. Console software shall be upgradeable in the field via Internet download. y. The lighting control console software shall feature a familiar and easy-to use Windows graphical user interface (GUI) based on the Windows operating system. Software features shall include Off-line Editor, Remote Video, Media Player, Web Browser, and PDF Reader. z. The dedicated Windows processor architecture shall deny access to operating system, but shall allow access to an open hard drive for show files. Processor back up shall be supported by the use of any Windows 7, or later, computer running the PC version of the lighting control console software. aa. Systems that do not provide the above capabilities shall not be acceptable. 2. Capacities a. The Neo control console shall provide direct control (4 output ports and one input port of DMX 5 Pin XLR) of up to 2048 DMX/RDM512 devices (51,200 via network, 100 universes) via the DMX network output capacity of the console. This output capacity of the console can be upgraded at any time and purchased in single DMX universe packets b. A show file may contain virtually unlimited cues, groups, submasters, submaster pages, effects, macros and one fully proportional patch that can be stored on an internal solid state hard drive and archived to standard USB memory key drives. c. Multiple show files and backups shall be stored on the system hard drive and shall have the ability to backup to multiple read/write storage devices simultaneously. d. The control console shall utilize a mission critical Firebird SQL sequel server data base for secure show file storage. Users do not need to ever save their show. The Neo Control console is always backing up and saving show file key presses to ensure that a key stroke, key press is never lost. Any system not utilizing this technology will not be accepted. Project No. SPECIFICATION GUIDELINES

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