NCH Software VideoPad Video Editor

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1 NCH Software VideoPad Video Editor This user guide has been created for use with VideoPad Video Editor Version 4.xx NCH Software

2 Technica Support If you have difficuties using VideoPad Video Editor pease read the appicabe topic before requesting support. If your probem is not covered in this user guide pease view the up-to-date VideoPad Video Editor Onine Technica Support at If that does not sove your probem, you can contact us using the technica support contacts isted on that page. Software Suggestions If you have any suggestions for improvements to VideoPad Video Editor, or suggestions for other reated software that you might need, pease post it on our Suggestions page at Many of our software projects have been undertaken after suggestions from users ike you. You get a free upgrade if we foow your suggestion.

3 VideoPad Video Editor Contents Introduction... 3 How to Use VideoPad... 4 Adding Bank Sides... 6 Seect Position for New Cip... 7 Adjust your cip... 8 Recording Narrations Effects Transitions Working with Audio Sound Cips Overap Output Options Sound Effects Effects Ampify Compressor Echo Pitch Shifter Reverb Fanger Chorus Distortion Audio Ceanup High-Pass Fiter Low-Pass Fiter Screen References Cip Voume Custom Resoution Custom Frame Rate GIF Encoding Settings Enter Position Adjust Margins

4 Seect new duration Options ~ Genera Options ~ Other

5 Introduction VideoPad is a program that aows you to edit your video cips into one compete movie, with transitions and effects. You can then output your movie as a range of different fie types or upoad it. Features Load a variety of video fie formats such as.avi,.wmv,.3gp,.wmv,.divx, and many others. Use buit-in camera to record a video. Narrate your video using the microphone. Preview your movie ive as you edit. Add effects and transitions incuding cross fade and coor adjustments. Simpe, intuitive and powerfu interface. System Requirements Android OS or ater Recommended Android OS 4.1 or ater VideoPad is just one component of the NCH Software suite. If you have not done so aready, pease visit to downoad many other reated programs. 3

6 How to Use VideoPad This is an overview of how to use VideoPad to create a video project from your videos. Adding and Removing Cips Start your project by adding fies to the media ist area. Every image or video you add to VideoPad is considered to be a cip. To add fies to VideoPad, press the Add Media button on the toobar, or press the Add Cip button on the sequence. Browse to your video fies, and touch the fie you wish to use to add it to the sequence. Once your cips have been added, if you wish to remove any of them, tap the cip in the meda ist and seect Remove button. To add a cip to the sequence tap it in the media ist and seect Add to sequence button. Aternativey you coud drag cips from the media ist and drop them to the sequence. Adjusting the Duration of a Cip If you want to change how ong a cip dispays, tap any cip in the media ist or in the sequence twice. A page caed Cip Detais wi appear, showing the side and a text box dispaying the cip's current duration. Press the number dispayed to edit the number to be the amount of seconds you want the cip to dispay for, then cick OK to appy the new duration to the cip. Editing Cips on the Sequence You can add effects to your cips on the sequence by touching a cip to seect it, then seect an effect on the Effects tab ocated under the toobar. To earn more about the different effects, pease see Effects. To add a transition between cips, press the green arrow button between two cips on the sequence or seect Transitions tab. This opens the Transitions pane. To earn more about the different transitions, pease see Transitions. Adding Audio and Narration You can add a soundtrack to your movie by pressing the Add Media button and seecting Add Music. The audio you seect wi be added to the soundtrack area ocated directy under the sequence. If your audio fie is not ong enough for the whoe movie, you can add another audio fie to the Soundtrack area after it. You can aso add narration to your movie. First seect the cip you woud ike to begin narrating from, then open the Record Narration tab, ocated next to the Effects and Transitions tabs. Press the Record button to begin recording your voice. Watch the preview window to see when the cip change. When you have finished narrating, press the Stop button. The narration wi automaticay be added to your sequence from the point you seected. Ony one sound fie wi be heard at a time, and sound fies wi automaticay fade to aow another sound fie to be heard. 4

7 Saving and Loading Your Video Project VideoPad wi save your ast active project. When you open VideoPad again, your project wi either sti be oaded in the app, or you wi be asked if you want to start a new project or open a saved project. Seecting to open a saved project wi open the most recent project. Warning : When you save your project fie you do not actuay save your media fies into it. Ony fienames are saved. If you want a the data incuding cips, narrations and soundtracks to be safe do not rename, deete or move any fies that are used in the project from their origina foders. Creating the Movie Once you have finished putting a your pictures, videos, music, and narrations together, you sti need to buid your movie. Press the Save Video button in the toobar to view the Export Video page. Seect the destination device and format you want to be buit your project for. There is a hep page for every destination type (access them by pressing the Hep button or foowing any "What's this?" ink). Once you have seected the output format and save options, press the Create button at the bottom of the page to create the movie, the a window wi appear where you can change the name of your movie. 5

8 Adding Bank Sides Use bank sides to add a fade-in effect to the beginning of your movie, breaks between scenes, or to aow extra time for audio to be heard before or after the movie. You can add bank sides to your sequence by pressing the Add Side button on the toobar. A menu wi appear giving you three coor choices for your bank side. You can add a back side, a white side, or seect your own custom coor by seecting the Custom coor option. 6

9 Seect Position for New Cip When adding sides to the sequence, the Seect position for new cip diaog wi appear, depending on the settings for new side positions set in the Options diaog. Your choices are: After cip at sider's positionadding sides to the sider's position in the project aows you to add sides in the midde of the movie. Add to beginning of the timeinea sides you are adding wi be inserted before sides aready on the sequence. Add to end of the timeinea sides you are adding wi be paced after sides aready on the sequence. See Aso: Adding Bank Sides 7

10 Adjust your cip The Cip Detais page is different depending on what type of side you are adjusting. To open the Cip Detais page, doube-tap the side you want to adjust. Images and Photos: If you have seected an image, the Cip Detais page wi have these contros: Duration in seconds: Enter how ong you woud ike your side to dispay into the box. Videos: If you have seected a video, you wi have these contros: Pay, Go to Start, Go to End: Use these contros to navigate through your video. In Point: Press the In Point vaue to specify the pace your video cip wi start paying from. Aternativey, navigate to the pace you woud ike it to start paying from and press the red Set input point here fag button. You can aso drag the red In Point arrow on the timeine beow the preview. Out Point: Press the Out Point vaue to specify the pace your video cip wi stop paying at. Aternativey, navigate to the pace you woud ike it to stop paying at and press the bue Set output point here fag button. You can aso drag the bue Out Point arrow on the timeine beow the preview. Sound: Doube-tap a sound fie in the sequence to open the Cip Detais page. You wi have these contros: Pay, Go to Start, Go to End: Use these contros to navigate through your sound fie. In Point: Press the In Point vaue to specify the pace your audio cip wi start paying from. Aternativey, navigate to the pace you woud ike it to start paying from and press the red Set input point here fag button. You can aso drag the red In Point arrow on the timeine beow the preview. Out Point: Press the Out Point vaue to specify the pace your audio cip wi stop paying at. Aternativey, navigate to the pace you woud ike it to stop paying at and press the bue Set output point here fag button. You can aso drag the bue Out Point arrow on the timeine beow the preview. Fade Points: The yeow ine in the midde of the sound wave preview shows the voume eve the cip wi fade to. Add a fade point by pressing the yeow ine. For exampe, to graduay increase the voume, drag the end of the yeow ine upwards. Dragging in the midde of the ine wi create a new fade point. You can aso use the Fade presets by pressing the Fade button and setting how ong a fade in or fade out shoud ast. 8

11 When you have finished adjusting your cip, press the back button to save your changes and return to the main screen. 9

12 Recording Narrations You can record your own narrations to add to your project. To record a narration, open the Record Narration tab, ocated next to the Transitions tab, by cicking on its heading. Recording a Narration To begin to record a narration, first seect the cip from the timeine where you woud ike to begin narrating. Then, cick the Record button and begin taking. Once you have finished narrating, cick the Stop button. Your narration wi be automaticay added to the Sequence at the cip you chose to begin narrating. If you woud ike to narrate at mutipe ocations in your project, you can repeat the process or Record/Stop as many times as you ike. Note that if you are narrating an image, VideoPad wi automaticay increase the duration of the image to fit the ength of the narration when the Automaticay increase duration of narrated cip checkbox is checked. Re-recording a Narration If you wish to redo the narration, cick on the sound bar on the narration soundtrack to seect it. Press the Remove button on the toobar, and the narration wi be deeted. Then, if it is not aready open, open the Record Narration tab and go through the recording process again. 10

13 Effects Appying Effects In the Effects tab you can appy effects to your side. To appy an effect, seect the side in the sequence by cicking on it and, if it is not aready open, open the Effects tab by cicking on the tab heading. Seect the effect you want to use from the Effects Library. You can then make adjustments using the preview window to see how the effect wi ook. To remove an effect, cick the white X button next to the effect. Effects Without Options There are many effects that do not have settings for you to configure. These are usuay sef-expanatory, but if you don't know what they do, the best way to find out is to seect them and then ook at the preview. If you do not ike the resut, you can remove the effect by cicking the white X next to the effect. The Effects without options are: Back and White - removes a pigmentation from the image and make back and white Edge Detection - darkens the image and highights the strongest ines of the image Hue Cyce - changes the coor of the side continuay by shifting through a range of coors Negative - swap a coors for their negative, as in a strip of camera fim Oi Painting - appies a painted effect to the image Od Fim - makes the side back and white and animates it with a shaky od fim effect Pixeate - animates the side by increasing the pixeation for the duration of the side Posterize - appies a simpified coor scheme to the image Sepia - removes most pigmentation, except for a reddish-brown hue, giving the picture an antique fee Spin - animates the side by rotating the image Rippe - animates the side with a rippe effect Waves - animates the side with a wavey effect Effects with Options There are aso effects with settings you can change. The options wi appear beow the heading in the Appied Effects ist. You can show or hide the options by cicking the white arrow on the eft of the effect name in the ist. Brightness Effects Use the track bars to adjust Brightness, Contrast and Gamma. You can aso choose Auto-Normaize to adjust the side to its optima eves. Crop This option aows you to seect the region of a cip you woud ike to be dispayed in your movie. 11

14 Press the crop image in the effects ist to open the crop editing page. Seect the region by dragging the corners of the red binding box with your fingers to the desired size and region. To keep image ratios, seect either 4:3, Origina or 16:9 from the preset ist. Rotate You can rotate the side 90 degrees cockwise or counter-cockwise by cicking the rotate buttons. Auto Zoom The Auto Zoom option aows you to appy a quick zoom effect using preset options. The options are to zoom in, zoom out, zoom eft to right, or zoom right to eft. Zoom This option aows you to add zooming and panning to your cip. Change the seection by zooming in and out with the sider and resizing the red rectange. Press the image of the side in the effects ist to open the editing page for this effect. Seect the position you woud ike the cip to start at on the first image. Seect the position you woud ike the cip to end at on the second image. When you have appied the effect, the video wi automaticay zoom and pan from the size and ocation of the start point so that it ends up being the size and ocation of the end point by the time the cip has reached its end. Hue This option wi add a tinted hue to the side. To seect the coor of the tint, side the hue sider eft or right unti the desired coor is seected. Noise The Noise effect wi add an animated teevision static noise to the side. The amount of noise can be increased or decreased using the Noise sider. Saturation A side's coor saturation can be increased or decreased using the Saturation too. Side the contro to the eft to desaturate the image, or to the right to saturate the coor. Smoothness Use the sider to change the smoothness of the cip. Moving to the right wi make the image sharper, whie moving to the eft wi bur the image. 12

15 Temperature Use the sider to change the temperature of the cip. This effect can be used to correct a cip that appears too yeow or too bue. A negative temperature coos the coors in the cip, a positive temperature warms the coors in the cip. 13

16 Transitions This tab aows you to create a transition between the side you have seected and the next side on the sequence. Transitions wi aow your side to graduay transition to the next one. Appying a Transition To appy a transition, press the button between the two sides to open the Transition pane. Then, seect the type of transition. How to begin a movie with a fade-in If you want your movie to start with fade-in effect, you need to insert a bank side (using the Insert a Bank Side button before the first side on the Sequence. Cick the arrow button to the right of the bank side, and appy the Cross Fade transition. 14

17 Working with Audio The Audio Sequence The audio section of the sequence is divided into two areas, one for your soundtrack and the other for your narration. The top audio track is caed the Soundtrack. This is a dedicated track for your movie's audio. Audio fies you add using the Add Media button wi be added to the soundtrack. The second track is caed the Narration Track. This track wi show any Narrations you have recorded. Fading If you have added a movie to your show, any sound it makes wi automaticay fade if you have a soundtrack paying. Your soundtrack and movie audio wi both automaticay fade whenever there is a narration paying. How to mute native audio from video To mute a video, press the Voume button from the Cip detais page. In the Cip voume page that appears, check the box that says Mute cip. Audio Effects You can add audio effects to an audio track. Doube tap any sound cip on a track to open the "Cip Detais" diaog. Tap "Effects" button and seect "Track Effects..." from the menu. In the "Effect Chain" diaog, cick the "Add" button to add a new effect to your audio track. Use "Remove" button to deete audio effects from the ist. Cick "OK" to appy chosen effects. Learn more about each effect in Audio Effects 15

18 Sound Cips Overap When adding sound fies to the sequence or rearranging sound fies, the Sound Cips Overap diaog may appear. This means that the position you have paced the sound cip overaps with another sound cip on the same track. You can either: Press cance and move the cip to a different track Seect an option from the ist and press OK: 1. Cut the cip to fit between cips Choosing this option wi trim your sound cip to fit in the gap you have seected. This option may be unavaiabe. 2. Push cips on the timeine right Choosing this option wi push a cips on the track further forwards unti the cip you have added fits. 16

19 Output Options To view the options for saving your movie, press the Save Video button on the toobar. These options aow you to seect what format you woud ike your video to be created in. For more detaied hep, go to the output page you woud ike more information about and cick on the Hep button at the bottom of that page. When you have finished choosing the output options, press the OK button at the bottom of the page to create the movie. 17

20 Sound Effects This hep topic describes the audio effects that can be appied to any audio cip. The effects are found by opening the Effect Chain diaog by cicking on the star icon in a particuar track's audio paette, or by right cicking the audio cip and seecting Track Effects. Ampify To 'ampify' is to increase the oudness or voume of the seected region. To make a part of the recording softer or ouder, seect it and then use the menu Effects -> Ampify. The voume is entered in percent (100 being no change, 50 being -6dB softer or 200 being +6dB ouder). Chorus The chorus sound effect is used to make one voice or one instrument sound ike 3 voices or instruments by paying the origina with variaby deayed and sighty pitch changed copies of the origina. Note: Chorus is a very usefu way to make a mono source sound more stereo. You shoud convert your fie to stereo within an audio editing appication first before using Chorus. Compressor A Dynamic Range Compressor imits the voume eves of a sound recording so that it stays within a certain oudness range. An exampe of where it is used is in TV broadcasting, where it ensures that the voume eves of ads are perceived as being ouder than the teevision program itsef (without any change in the actua broadcast voume). It aso has a use for recording audio from one medium to another, where the two mediums are not capabe of handing the same range of voume eves (e.g. A CD can hande a much greater range than a cassette tape). The Threshod setting works by detecting when the sound recording voume exceeds a defined decibe eve. It then graduay attenuates the sound to bring it down beow the db eve, and does it in such a way that the istener wi not be aware the attenuation is occurring. The Ratio setting imits the amount the voume eve of the recording increases at any one time. If, for exampe, you wanted the voume eves of a recording to ony increase by at most 1/4 of the amount they woud normay increase, then this woud correspond to a Ratio of 4:1. So if the recording voume eve increased by 8dB, then you woud ony hear a 2dB voume increase. The Limit setting defines at what maximum decibe eve the sound recording wi be aowed to rise up to. So if, for exampe, the Limit was set to 0dB, then you wi never hear the voume eve of the recording get ouder than 0dB. The Limit setting has simiarities to the Threshod setting, but the main difference is that the Threshod does aow sounds to go above the defined decibe eve (for a short time), whereas the Limit does not. You wi find that the minimum Limit voume you can set is the same as the maximum Threshod vaue. This basicay means that, in any situation, the sound wi start to attenuate at the threshod eve, but wi never be heard ouder than the imit. 18

21 Distortion Whie normay we do everything to reduce distortion, sometimes you want to add it. It is popuar for use with guitars. The distortion is measured between 0.0 (off and 1.0 cipping). You aso specify the eve where it kicks in in db (defaut -8db). For a more consistent sound, you shoud appy Dynamic Range Compression first before you add distortion. Echo An echo is a repeat of the sound after a short time (usuay ms). It sounds a bit ike the person is in a arge stadium or is shouting between two mountains. To add echo seect the region and use the menu Effects -> Echo then specify the duration and ampitude of the echo. The duration is the ength of time after which the sound repeats - usuay this is between 400 and 1000ms. The ampitude can be between 1-99% (99 being a very oud echo). Fanger A Fanger sound effect is simiar to the phaser except that the deay is sowy moduated over time. You specify the starting deay time (defaut 5ms), the frequency of moduation in times per second (defaut 0.5Hz which is 2 seconds) the depth of moduation (defaut 50%) and the wet dry gain (100% for wet, 0% for dry). High-Pass Fiter A high-pass fiter (sometimes caed a ow cut fiter) removes a ow frequencies beow a specified Hz. This is usefu if you want to make your recording sound 'cearer' or ess 'muddy'. It is very usua to use a high-pass fiter of about 300Hz on a voice recordings to improve inteigibiity. Reverb Reverb is many sma refections of the sound that come after a set time. It usuay occurs when someone is speaking in a room, ha etc. More reverb is caed wet, no reverb is caed dry. Use the menu Effects -> Reverb and enter the reverb eve and time. The reverb eve is the ampitude - 99 is very wet, 0 is dry. The time can be between 100 and 800ms - 200ms sounds ike a sma room or 800ms a arge ha. If you add too much reverb it can sound ike the person is in a pipe or in the bathroom. Presets Some effects come with a series of options known as Presets. The idea behind presets is to save you having to fidde around with the numbers, which is great if the numbers don't mean a ot to you. Instead, you can just browse the preset ist and seect the option which best describes the effect you are trying to achieve. 19

22 Effects - Ampify Ampify To 'ampify' is to increase the oudness or voume of the seected region. To make a part of the recording softer or ouder, seect it and then use the menu Effects -> Ampify. The voume is entered in percent (100 being no change, 50 being -6dB softer or 200 being +6dB ouder). 20

23 Effects - Compressor Dynamic Range Compressor A dynamic range compressor imits the voume eves of a sound recording so that it stays within a certain oudness range. An exampe of where it is used is in TV broadcasting, where it ensures that the voume eves of ads are perceived as being ouder than the teevision program itsef (without any change in the actua broadcast voume). It aso has a use for recording audio from one medium to another, where the two mediums are not capabe of handing the same range of voume eves (e.g. A CD can hande a much greater range than a cassette tape). The Dynamic Range Compressor diaog has two tabs: "Simpe" and "Graphic". Changing settings on the Simpe tab wi aso change the graph on the Graphic tab, but not vice versa as the graph aows more contro. There is aso an "Advanced Compressor Settings" diaog for adjusting more advanced features. The Simpe Tab The "Simpe" tab of the Dynamic Range Compressor diaog contains settings caed "Limiter", "Compressor", and "Noise Gate". Whie these sound ike three different things, they are more accuratey viewed as three different ways of using the dynamic range compressor. The "Limiter" defines the maximum decibe eve that the sound recording wi be aowed to rise up to. So if, for exampe, the Limiter Threshod was set to -2dB, then you woud never hear the voume eve of the recording get ouder than -2dB. Any signa over the imiter threshod woud be cipped, which woud probaby cause distortion. Note that setting the Limiter Threshod to 0dB effectivey turns the imiter off, because 0dB represents the oudest signa possibe in a digita recording. The "Compressor" reduces the voume of any sound which exceeds its "Threshod" setting. When a signa exceeds the threshod, the compressor graduay attenuates the sound to bring it down beow the db eve, and does it in such a way that the istener wi not be aware the attenuation is occurring. The compressor differs from the imiter in that the compressor does aow sounds to go above its threshod (for a short time), whereas the imiter does not. The "Ratio" setting defines the ratio of the reduction in voume of sounds which exceed the compressor threshod. For exampe, if the ratio is 4:1 and the voume exceeds the threshod by 4dB, then the voume wi be reduced to ony exceed the threshod by 1dB. Note that a ratio of 1:1 means that there wi be no change in voume; it effectivey turns the compressor off. The "Noise Gate" works simiary to the Compressor, except that is reduces the voume of sound beow its Threshod. This can be usefu for reducing or removing softer background noise from a recording. 21

24 You wi find that the maximum Compressor Threshod you can set is the same as the current Limiter Threshod vaue. This basicay means that, in any situation, the sound wi start to attenuate at the Compressor Threshod, but wi never be heard ouder than the Limiter Threshod. Simiary, the maximum Noise Gate Threshod you can set is the same as the current Compressor Threshod. The Graphic Tab The "Graphic" tab of the Dynamic Range Compressor diaog shows a graph which represents the reationship between input and output voumes. The horizonta axis shows input voumes in db from -60dB to 0dB. The vertica axis shows output voumes on the same scae. The graph wi be changed by changes to settings on the Simpe tab, but changes to the graph wi not be refected on the Simpe tab, because it is possibe to represent a wider variety of settings on the graph than is possibe in the contros on the Simpe tab. When the dynamic range compressor is appied it wi use the settings from the Graphic tab. To change the graph, cick and drag the back vertex markers, or cick anywhere ese to create a new vertex. To remove a vertex, right-cick on it. Advanced Compressor Settings Cicking on the "Advanced" button in the Dynamic Range Compressor diaog wi open the Advanced Compressor Settings diaog. In it are contros for the foowing properties of the compressor: -Input Leve Sensing - Peak or RMS: -This contros how the compressor determines the audio eve. "Peak" sensing ooks at the highest point in the window of audio which it examines. It wi amost aways give a higher reading than "RMS" sensing, which uses an average, or Root Mean Square of the window to determine the audio eve. RMS sensing more cosey corresponds to the audio eve which a human istener woud perceive. -Compressor Response: - -Attack: -The time (between 0 and 1000 miiseconds) that it wi take to appy the gain adjustment. The tota gain adjustment required wi be graduay introduced over this period. -Reease: -The time (between 0 and 5000 miiseconds) that it wi take to remove the gain adjustment once gain adjustment is no onger needed. This is the opposite of attack. -WindowLength: -The ength (between 10 and 50 miiseconds) of the window to use when cacuating the current audio eve. A shorter window responds to eve changes more rapidy, but anything ess than 50ms wi start to respond inconsistenty to bass, since 50ms (20Hz) is the waveength of the owest human-audibe sound. -LookAhead: -How far ahead (between 0 and 100 miiseconds) to ook at the input eve when determining the output gain adjustment. This can cause the compressor to start responding to a change in voume before it happens. If this vaue is the same as the attack time, then the fu gain adjustment coud be made by the time the ouder signa is reached. -Side-Chain Equaizer: 22

25 -This determines how strongy the compressor shoud weight different audio frequencies when determining the input eve. For exampe, to compress ony when there is a oud bass sound, turn the Bass eve up and/or reduce the MidRange and High eves. -Auto Makeup Gain: -When this option is seected compressor automaticay makes up the gain ost in the compression process. Seect this option if you want to ampify the compressor output to the origina audio eve. Dynamic Range Compressor Presets The foowing presets have been defined for your convenience. A preset wi change the settings of the dynamic range compressor, after which you can make further adjustments if necessary. The presets are: -Defaut: -Pressing the "Defaut" button wi cause the compressor to have no effect. It sets the output eves to be exacty the same as the input eves, and aso resets the advanced settings to their defauts. -Fast Compressor: -This compression preset wi cause any spikes over -20dB to be rapidy reduced, but wi not cause distortion. It uses peak input eve sensing and a fast attack, which wi reduce the voume of transient sounds (such as a snare drum hit), but may aso change their characteristic sound. Compare this with the Smooth Compressor preset beow. -Smooth Compressor: -This preset reduces the voume more graduay when the signa cimbs above -20dB. The sow attack time wi mean that transients (such as snare drum hits) wi not be changed, or if they are then they wi be uniformy reduced, thus their characteristic sound wi not be significanty atered. -Heavy Compressor: -This preset uses a ot of compression whenever the average voume cimbs over -30dB, resuting in a very uniform dynamic range. This can be usefu for making the quieter parts of music with a arge dynamic range (such as cassica music) easier to hear in noisier environments, such as in a car or a restaurant. -Hard Limit: -This preset does not aow any sounds to exceed -12dB. This may cause distortion due to cipping in some tracks. -Soft Limit: -This imit aows short spikes over -6dB, but wi prevent onger durations of audio over this threshod. -Noise Gate: -This wi remove soft sounds from a track. This can be usefu for removing the cracke of a record payer during siences, or background noises in a dictation. 23

26 Effects - Echo Echo An echo is a repeat of the sound after a short time (usuay ms). It sounds a bit ike the person is in a arge stadium or is shouting between two mountains. To add echo seect the region and use the menu Effects -> Echo then specify the duration and ampitude of the echo. The duration is the ength of time after which the sound repeats - usuay this is between 400 and 1000ms. The ampitude can be between 1-99% (99 being a very oud echo). 24

27 Effects - Pitch Shifter Pitch Shifter Pitch Shifter is a sound effect that raises or owers the pitch of audio signas. You can adjust pitch shifter speed by dragging the sider in the settings. 25

28 Effects - Reverb Reverb Reverb is many sma refections of the sound that come after a set time. It usuay occurs when someone is speaking in a room, ha, etc. More reverb is caed wet, no reverb is caed dry. When you seect the reverb effect, you wi see a diaog with two tabs. Simpe The first tab of the reverb effect aows you to adjust the reverb eve and time. The reverb eve is the ampitude - 99 is very wet, 0 is dry. The time can be between 100 and 800ms - 200ms sounds ike a sma room or 800ms a arge ha. If you add too much reverb it can sound ike the person is in a pipe or in the bathroom. The Simpe tab aso incudes preset options to choose from, depending on how arge the space being simuated is. Cick the pay button at the bottom of the tab to preview the reverb effect on your audio. Room Design The second tab of the reverb effect aows you to specify the dimensions of a room, the position of the source and istener, and the room absorption with preset options for the materias that make up the was, foor and ceiing of the room. Cick the pay button at the bottom of the tab to preview the reverb settings on your audio. 26

29 Effects - Fanger Fanger A Fanger sound effect is simiar to the phaser except that the deay is sowy moduated over time. You specify the starting deay time (defaut 5ms), the frequency of moduation in times per second (defaut 0.5Hz which is 2 seconds) the depth of moduation (defaut 50%) and the wet dry gain (100% for wet, 0% for dry). 27

30 Effects - Chorus Chorus The chorus sound effect is used to make one voice or one instrument sound ike 3 voices or instruments by paying the origina with variaby deayed and sighty pitch changed copies of the origina. Note: Chorus is a very usefu way to make a mono source sound more stereo. You shoud convert your fie to stereo first before using Chorus. 28

31 Effects - Distortion Distortion Whie normay we do everything to reduce distortion, sometimes you want to add it. It is popuar for use with guitars. The distortion is measured between 0.0 (off) and 1.0 (cipping). You aso specify the eve where it kicks in in db (defaut -8dB). For a more consistent sound, you shoud appy Dynamic Range Compression first before you add distortion. 29

32 Audio Ceanup - High-Pass Fiter High-Pass Fiter A high-pass fiter (sometimes caed a ow cut fiter) removes a ow frequencies beow a specified Hz. This is usefu if you want to make your recording sound 'cearer' or ess 'muddy'. It is very usua to use a high-pass fiter of about 300Hz on a voice recordings to improve inteigibiity. 30

33 Audio Ceanup - Low-Pass Fiter Low-Pass Fiter A ow-pass fiter removes a high frequencies above a specified Hz. This is usefu if you want to make your recording sound 'cearer'. It is very usua to use a ow-pass fiter of about 1600Hz on a voice recordings to improve inteigibiity. 31

34 Screen References - Cip Voume The Cip Voume page is where you can adjust the voume of the seected cip. To open this page, doube press an audio cip in the sequence to open the Cip detais page, then press the Voume button in the ower right corner to open the Cip Detais page. Use the voume contro sider to increase or decrease the voume. Check the Mute cip checkbox if you don t want to hear the audio for this cip. Press the OK button to save any voume adjustments to the cip. 32

35 Screen References - Custom Resoution This page aows you to set up the resoution for your video during saving. To set a custom resoution, press the Export button on the toobar and seect the Save option. From the Resoution drop menu, seect Custom. In the Custom Resoution page that opens, input the width and height in pixes and press OK. 33

36 Screen References - Custom Frame Rate This diaog aows you to set up the frame rate (number of frames per second) for your video. To set a custom frame rate, press the Export button on the toobar and seect the Save option. From the Frame Rate drop menu, seect Custom. In the Custom Frame Rate page that opens, input the frame rate and press OK. 34

37 Screen References - GIF Encoding Settings Looping Seect this to get your GIF repeat itsef endessy. 35

38 Screen References - Enter Position Changing the timeine position Touch timeine directy in pace where you want your timeine position. Or touch any cip and your timeine position wi be adjusted to the beginning of that cip. Editing a cips duration Doube tap on your sti image cip, enter a new duration for your cip and press the back button to save the change. Modifying In and Out Points From the 'Adjust your cip' diaog whie adjusting video cips, cicking either the 'In Point:' or 'Out Point:' fied wi contros wi open the 'Enter New In Point diaog' or 'Enter New Out Point diaog' respectivey. Once either of these diaogs is open, enter a new in or out point into the fied and cick OK to save the change. Note that this method of editing cip engths is best when precise engths have been predetermined. If you prefer to ine your in and out points up to visua cues on the cip, use the cip navigation buttons to cue up the precise moment you woud ike to change the in or out point to, then use the red and bue fags to set each point to the desired position. 36

39 Screen References - Adjust Margins The margin is the gap between the overay and the edge of the video. Enter the margin size as a percentage of tota video width (horizonta margin) or height (vertica margin), then press Ok. 37

40 Screen References - Seect new duration The Seect New Duration diaog aows you to change the duration of a cip in the sequence whie in the Sequence Stye of Storyboard. Cick the ruer button of any cip on the storyboard to open the Seect New Duration diaog. To change the duration in the diaog, enter a new duration in seconds into the fied, then cick the OK button to save. If a shorter duration has been entered, the time wi be taken off the end of the cip. If a onger duration has been entered, any time remaining after the cip s current out point wi be added back on, up to the tota duration of the cip. A cip cannot be made onger than its origina ength using this method. Note that this method of editing cip engths is best when precise engths have been predetermined. If you prefer to ine your in and out points up to visua cues on the cip, use the cip navigation buttons in the Seected Cip Preview area to cue up the precise moment of the in or out point, then use the red and bue fags to mark the in or out point. 38

41 Screen References - Options ~ Genera The Genera tab of the Options is where you set up cache parameters and adjust some settings for cips. Cache Cear cache - Cick this button to cear a unused cache fies. Cips Defaut sti image duration - Specify the defaut duration of a sti image when added to the sequence in seconds. Note: Wi not appy to images aready added to the media ist. Transitions Note: Any changes to transitions options wi not be appied to cips aready on the sequence. Defaut transition duration - Specify the defaut duration of transitions appied to cips on the sequence in seconds. Defaut transition type - Choose the defaut transition type from the ist. Add transitions automaticay - Tick this box to automaticay add a transition to any cip you add to the sequence. Randomize transition type - Tick this box to randomize the type of transition used when an automatic transition is appied. If not ticked, automatic transitions wi use the defaut transition type. 39

42 Screen References - Options ~ Other The Other tab of Options is where you adjust additiona settings. Seect an action you want to perform when sound cips overap. Seect where you want to add new video cips to the sequence by defaut. Choose if you want to fade the voume of sound cips automaticay when they overap. 40

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